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  1. Abilities

Bugs Everywhere!

Nightmare

Oh, God, they’re everywhere. They’re on the walls, on the ceiling, in your food, on your skin. You never used to be afraid of bugs, but the sheer, squirming mass of them shoots straight past your rational mind and renders you catatonic with fear.

Dice Pool: Presence + Satiety vs. Stamina + Supernatural Tolerance

Normal: Overcome with revulsion, the victim gains the Sick Tilt.

High Satiety: The bugs don’t just crawl and writhe across the victim’s skin, they bite and sting. On top of the Sick Tilt, the victim suffers the Poisoned Tilt with a moderate poison. While the damage inflicted is very real, medical examinations reveal no trace of venom in the character’s system; the only cure is to let the duration of the Nightmare expire.

Satiety Expenditure: The victim is so distracted by the horror of his visions that they fill the entirety of his mind. Apply the victim’s current penalty from the Sick Tilt as a bonus to resist or contest any other form of mental influence, control, or mind-reading (e.g. if the victim is currently sitting at –2 from the Sick Tilt, he gains a +2 bonus to resistance Traits when resisting mental influence, and adds two dice to any contested rolls against psychic powers). This is useful if a Beast wants to prevent a vampire from reading or altering someone’s memories, for example.

Exceptional Success: The penalty from the Sick Tilt starts at –2 instead of –1. Alternately, if the High Satiety effect occurs, the poison inflicted by the Poisoned Tilt is grave.