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Environmental

Description: Heavy snowfall carpets the ground and is whipped up by howling winds into a barrage of whirling white.

Effect: Blizzards make it very hard to see for any real dis- tance. Rolls to see things close to the character’s person, out to an arm’s length away, suffer a -1 penalty. Each additional 10 yards inflicts an additional -1 penalty (cumulative) on all visual Perception rolls. This penalty also applies to ranged attack rolls. Moving through snow is difficult. Every four inches of snow applies a -1 penalty to appropriate Physical rolls, including combat rolls, Athletics, and the like. The Blizzard Tilt rarely applies by itself — the Storyteller may also inflict any or all of the Extreme Cold, Heavy Winds, or Ice Tilts (all found below).

Causing the Tilt: For the most part, the weather is out of the characters’ control; the Storyteller should telegraph an incoming blizzard before it hits, but it’s ultimately up to her. Some supernatural powers might grant a character the power to create a blizzard.

Ending the Tilt: Without supernatural powers, characters can’t end a blizzard. The best they can manage is to escape the weather or wait for it to stop. Proper equipment (such as goggles and snow boots) can add +1 to +3 to a roll, offsetting some of the penalties. If someone is causing this Tilt through a supernatural power, it’s possible that the characters could disrupt his concentration.