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  1. Abilities

Cap the Well (Spirit ••)

Spell

Cap the Well (Spirit ••)

Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Politics, Survival, Persuasion

Any creature becomes more pliable when its food source is controlled. This spell wards a source of Essence, making it difficult for spirits to feed from it — but not harder to sense. Any attempt by a spirit to feed on the Essence (or a mage, werewolf, or other being to siphon the Essence) provokes a Clash of Wills.