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A world created via Dawn of Worlds which hosts our various D&D adventures. 

Odstráň reklamy predplatným Kanky alebo boostnutím kampane.

The planet of Orth was created by the Gods known as The Five as a place to test their powers and later to provide them with worshippers and, apparently, entertainment. It exists in the plane of Materium, and is connected by various means to the four Prime Elemental Planes of Ji, Neró, Ignis and Zephyr. It is also linked to Pandaemonium via a singular portal, and was briefly connected to Radiance through unknown means.

Orth exists at a point in the multiverse which is a convergence point for The Weave, a deliberate decision by the Supreme God Jak'ra as it allows the races of Orth to have access to the flow of mana without their development being directly affected by it. 

Main Locations

Qau hatched in the northside pools of Ādīsi Geneti, and was raised under the Guide Mifh-merī with 6 hatching mates. When he was younger, Qau was closest to Jik of his hatching mates, as the pair were very intelligent, and both had aims on studying pharmacology at the University of Adisi Geneti. To this end, they studied heavily, isolating themselves from others to spend more time alone with books. When they hit fourteen years old, it was time for the entrance exams. Many students were taking nootrophics, but both Qau and Jik refused believing that they should get in on their own merits.
When it came for the announcement of who had gotten in, the hatching mates were excitedly awaiting the news - they had worked hard, revised together and believed they were set to get in. But tragedy struck. While Jik achieved just well enough to get in, Qau had failed by just a hair. Where he should have congratulated his friend and long term companion, Qau, enraged, accused her of taking nootrophic drugs and left in ignominy, friendless and guildless on the streets of Adisi Geneti. As such Qau gained the name āy'ḥāk or “failed doctor”
Lacking any kind of aim in life having had his ambition taken away from him, Qau got in contact with his old Guide, who sent him to Skri-giba-ālek of the Harvesters’ Guild in Sī’oli-zafi, a guild known for taking in drop outs for their expeditions in the deep heart of the fungal forest. Here Qau gained Guild Membership and worked as part of an expedition team to recover rare and new drugs, gaining the name āda. The once clean chameleon began to blame his failings on not taking performance enhancers, and started to dabble like many young members of the Harvesters’. Initially he worked with steroids to boost his physical strength and athleticism, and his increased size and strength went noted by the Guild who assigned him to protection duty.
Protection duty was dangerous however, and after being severely injured by an attacking jaguar, for some time Qau ended up on a strong painkiller known as “Mist” or “Crimson Mist” for the red mushroom caps it entailed. The painkiller had the additional effect of heightening aggression and bloodlust within the user for a short time after being taken. Even after his recovery, the now addicted Qau continued to use the Mist, and his fighting prowess increased further with his heightened state of aggression gaining the name “dibab” or berserker. However, this career too was not to last for Qau. After a disagreement with his supervisor over safety, the young chameleon, now seventeen, assaulted him while under the Mist’s influence. This led to his expulsion from the guild, and the removal of any purpose within his life.
Now guildless, poor, depressed and drug-addicted on the streets of Adisi Geneti, Qau had nowhere left to turn and had all but resigned himself to drinking himself to an early grave when a chance encounter with Shayla Maoilriain in Mouldtown's infamous The Emerald Lantern tavern led him to travel to the Grand Duchy of Tir to undertake an assignment for the Grand Order of Wizards. On the trip over, he spent time with Ashraiah "Ash" el Sabine, a fellow societal outcast who had joined Shayla's troupe, and the two bonded over their shared origins and collective misery at their lot in life, quickly becoming friends. 
He travelled with The Band of Misfits for the rest of its original existence as a unified unit, earning the nickname "Qau the Mighty" during his travels and gaining quite the number of admirers for his skill and combat prowess. With some assistance from Ash, he managed to wean himself off of Mist and overcame his addiction completely, and as of now, he has the distinction being the only member of the team still adventuring; as his friends either died or settled down in T'Kashire, he continued to roam. 
Sadly as of the present moment his location is unknown. He was last seen leaving Adisi Geneti airdock in the Snowsend of 3A 206.
Qau is tall and muscular for a chameleon, standing at roughly 6 foot 3. He has many scars and scrapes, showing up as grey patches on his scales when they change colour, and is usually seen wearing Qau's Cloak, a wolf fur cloak taken as a trophy from one of his kills.

Recently Modified

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Unmentioned

Irascor
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Gnoll
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Religious Structure
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Landmark
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Waterway
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Mountain
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Country
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