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General Description
Devils are one of the most immediately recognisable of Daemonic races. They are tall, often thinly-built humanoids with pointed ears like that of an Elf. However, they have several defining traits that make them stand out from mortal races. A Devil has a pair of horns starting at their hairline which can grow in any of a number of ways, and also a long prehensile tail that usually ends in a barb. To top it off, their skin can be any of a wide range of hues of red, grey or purple, their hair is usually coal black or pure white, and their eyes have pitch-black sclera with no visible irises and glowing red snake-like pupils.

Character Creation Stat Block

+2 Str, +1 Wis, -2 Con

Default Languages: Infernal, Common, main language of region

Daemonic Biology: You are Resistant to Fire damage, but Vulnerable to Radiant damage. You also get a Saving Throw against being Frightened and are immune to being Charmed by magical means.

Tail: You can, on a DC15 Dex check, Grapple an opponent within 5ft of you with your tail.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Infernal Legacy: You can cast the Control Flames cantrip from 1st Level. From 3rd Level, you can also cast the Hellish Rebuke spell. From 5th Level, you can also cast the Darkness spell. Your Casting Attribute for these is Cha and you can cast these each twice per long rest without using your spell slots.

Poison Resilience: You have Advantage on saving throws against Poison, and you have Resistance against Poison damage.

Soldiers of Pandaemonium: You have Proficiency with swords.