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Nia was a cleric in training within her kingdom of Altaria. Daughter of a noble she was deemed of high importance among her people. Although Nia was a being of true and divine power, her naivety proved to get the best of her. People from all around would take advantage of her kindness and often Nia found herself in some sort of trouble.

                Over the years, Nia devoted herself to the water and communed with the life within it. She was truly a magnificent being with a pure heart. She wanted nothing more than to keep the peace.

                When time came for her to take up arms, she wielded her trident with confidence. It was like a switch as Nia turned into a completely different person. With a small prayer she would strike her enemies down if it meant keeping the peace.

                The day of her disappearance also meant the day the mysterious curse came to her kingdom. With Nia gone, it was almost like the life of her kingdom was gone. And so, Altaria froze over along with everyone within it. The land became known as a cursed area as sailors dare not approach it for their own safety.

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Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (leather armor)
Hit Points 85 (10d10 + 3)
Speed 30 ft.
Roll Initiative! +1
STR
18(+4)
DEX
12(+1)
CON
16(+3)
INT
10(0)
WIS
10(0)
CHA
10(0)
Damage Vulnerabilities Fire
Languages Any one language (usually Common)
Challenge 4 (1100 XP)
Proficiency Bonus +2
MAGIC RESISTANCE

Magic Resistance. The mutant has advantage on saving throws against spells and other magical effects.

SPEAK WITH BEASTS AND PLANTS

Speak with Beasts and Plants. The mutant can communicate with beasts and plants as if they shared a language.

TREE STRIDE

Tree Stride. Once on their turn, the dryad can use 10 feet of their movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions
MULTIATTACK. THE MUTANT MAKES TWO ATTACKS WITH THEIR CUTLASS AND OR TENTACLE

Multiattack. The mutant makes two attacks with their cutlass and or tentacle.

CUTLASS

Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) slashing damage

TENTACLE

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 4) bludgeoning damage,

CONSTRICT

Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time.

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Realm jumpers are a unique group of individuals with the ability to jump between realms with special innate abilities without the need of a spell. They are in tune with the astral gates and are able to force them open to their desire. The bigger the door, the more magic energy is consumed. A door open for a long period of time may also consume large amounts of magic energy. 

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You are a child of the god of the sky. Possible domains for your godly parent include Tempest, Air, or Storm.


Child of Hanish Traits

Ability Score Increase

Your Strength and Constitution scores increase by 1.

Friend of the Winds

You learn the Gust cantrip

Child of the Sky

Starting at 5th level, you have a flight speed of 30 while you are not wearing armor with a strength requirement.

Bolt-Proof

You gain resistance to lightning damage.


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You learn two cantrips of your choice from the warlock's spell list.

  • In addition, choose one 1st-level spell from the warlock's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
  • Charisma is your spellcasting ability for these spells.
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Instigator
Copper

Striking a deal with Copper you are now bound in a pact with him. 

He agreed to keep an eye out for the ones who took the magical essence that made up your golem in exchange for you to tell him of anything interesting that you have found. 

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A Frecian ship carry a load of explosives was caught up in the mix of an attack. The vessel was destroyed. The ship was believed to be traveling to Divelinson.

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