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For the next minute, the caster rolls a 1d20 plus casting modifier at the end of their turn. If the result of the roll is 10 or higher, the caster disappears to the astral plane until the start of their next turn. At the start of the caster’s turn after being on the astral plane, the caster chooses an empty square within Range 3 plus casting modifier to reappear on.
While the caster is on the astral plane, they can’t be detected by characters on the material plane except for those who can also see the astral plane. However any creature that is on the astral plane can interact with the caster as normal. Any character capable of detecting magic can detect where the caster departed from. While on the astral plane, the caster can see and hear within Radius 9 plus casting modifier as they normally would on the plane they originated on but can only see in black and white and beyond that range their vision is blurred and their hearing is muffled.

Attributes

Spell Levels
Wizard/Sorcerer 3rd
Type
Self
Action Cost
2 Actions
School
Evocation
Saving Throw
None