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Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

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Corellon's Crown

This stately, three-story house is bursting with life. At the ground floor sits a large shop filled with plants both dried and living. The third floor has been converted into a greenhouse, whose translucent glass walls allow anyone on the street to see the rainbow of flowers blossoming within.

Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries & Physicians, lives in and runs the shop alone. They sell nonmagical herbal remedies, plants, gardening supplies, and a smattering of magical potions.

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This friendly barmaid has worked for Durnan at the Yawning Portal since arriving in Waterdeep abou a year ago. She gets on well with most of the tavern's regulars and is known for her peppery personality when the occasion arises.

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Training

Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a skill or tool.

Resources

Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek.

Complications

Complications that arise while training typically involve the teacher. Every ten workweeks spent in training brings a 10 percent chance of a complication, examples of which are on the Training Complications table.

Training Complications

1d6    
Complication
*Might involve a rival
1Your instructor disappears, forcing you to spend one workweek finding a new one.*
2Your teacher instructs you in rare, archaic methods, which draw comments from others.
3Your teacher is a spy sent to learn your plans.*
4Your teacher is a wanted criminal.
5Your teacher is a cruel taskmaster.
6Your teacher asks for help dealing with a threat.
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Entity list

mopomoko 2 months ago
mopomoko 2 months ago
Unknown 2 months ago
Unknown 2 months ago
mopomoko 2 months ago
Unknown 2 months ago
mopomoko 2 months ago
Unknown 2 months ago
mopomoko 2 months ago
mopomoko 2 months ago