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Coins & Expenses
Goods
Adventuring Gear
Armor
Weapons
Magical Implements
Magic Items
Herbal & Alchemical Brews
Potions
Poisons
Books
Business Goods
Conveyance Goods
Containers & Packs
Creatures & Mounts
Vehicles
Drugs
Food & Drinks
Garments & Sundries
Luxury Goods
Tools, Games, & Instruments
Trade Goods
Business Goods
Construction Goods
Household Wares
Occupational Goods
Travelling Goods
Services
House Rules
Conditions
Downtime
Groups & Organizations
Guilds of Waterdeep
Factions of Waterdeep
Bregan D’aerthe
Emerald Enclave
Gray Hands
Harpers
Lords’ Alliance
Order of the Gauntlet
Xanathar Guild
Zhentarim
Nobility of Waterdeep
The Noble Game
Religions of Faerûn
Drow Pantheon
Dwarven Pantheon
Elven Pantheon
Faerunian Pantheon
Gnomish Pantheon
Halfling Pantheon
Orc-kin Pantheon
The Calendar of Harptos
The Code Legal
The Grand Games
Corellon's Crown
This stately, three-story house is bursting with life. At the ground floor sits a large shop filled with plants both dried and living. The third floor has been converted into a greenhouse, whose translucent glass walls allow anyone on the street to see the rainbow of flowers blossoming within.
Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries & Physicians, lives in and runs the shop alone. They sell nonmagical herbal remedies, plants, gardening supplies, and a smattering of magical potions.
This friendly barmaid has worked for Durnan at the Yawning Portal since arriving in Waterdeep abou a year ago. She gets on well with most of the tavern's regulars and is known for her peppery personality when the occasion arises.
Training
Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a skill or tool.
Resources
Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek.
Complications
Complications that arise while training typically involve the teacher. Every ten workweeks spent in training brings a 10 percent chance of a complication, examples of which are on the Training Complications table.
Training Complications
1d6 | Complication | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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*Might involve a rival | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Your instructor disappears, forcing you to spend one workweek finding a new one.* | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Your teacher instructs you in rare, archaic methods, which draw comments from others. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Your teacher is a spy sent to learn your plans.* | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Your teacher is a wanted criminal. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Your teacher is a cruel taskmaster. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Your teacher asks for help dealing with a threat. |