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Each system played in Tales from Everwhere has its own set of rules for how the game is played. However, in order to guarantee the safety and enjoyment of all players and GMs, it's important to establish a set of universal rules that always apply. Note that some adventures may present exceptions to the rules stated here, but each such exception will always be explicitly noted in the adventure's poster.

Respect personal triggers

We want this community to be a safe space for everyone. This means that if your game explores content that may be triggering to some people, they should be clearly stated in the adventure's poster. If you know that a certain type of content can cause you harm, consider whether you wish to join an adventure with containing that, and reach out to the GM before the game if you're worried.

If during play one of the players states that they are uncomfortable with the current scene, then everyone at the table should respect that, "fade to black" and skip on to the next scene.

Common triggers include, among other things:

  • Sexual content (consensual or non-consensual)
  • Racism
  • Excessive violence
  • Violence or abuse towards children or animals
  • Slavery
  • Gore

No PVP without consent

Most adventures are meant to be collaborative experiences, and most people care dearly about their character. This means that if you want to do something that can harm another player's character directly or indirectly, you must ask for the other player's permission first.

Some systems do require a certain amount of PVP, and these cases will be clearly stated in the adventure's poster.

Respect other people's time

Everyone at the table has put time into the game and into their characters, and everyone has a busy life away from the table. Show up to sessions on time, and try to notify the GM ahead of time if you're running late or can't participate in a session.

Additionally, respect the time that the GM put into their world and the adventure - don't actively try to ruin the experience or ignore the plot they lay out.

Be honest

During adventures as well as between them, be honest with the other players at Tales from Everwhere. Track your Tokens of Valor honestly, don't fudge dice rolls, and don't cheat in games. This isn't a game where you can win or lose, and neither the Admins nor Guides want to have to police your behaviour.

Waldue has to play the Blue.