Thylea

Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom


The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

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This heavily-trafficked gate leads northward into the Heartlands. During the day, the road is filled with centurions, pilgrims, and merchants traveling between Mytros and Estoria. At night, the road is patrolled by soldiers with torches, who rotate shifts between a series of stone guard towers.

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Tarchon is one of a burgeoning order of dragon-mounted soldiers commanded by King Acastus.

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"In the Stars to the east you can see the figure of a six-armed, one-eyed giant: the Gygan."

"When the Dragonlords first arrived, there was much strife between the newcomers and the native races of Thylea.  Blood was spilled, but none reveled in the slaughter of warfare as much as Estor Arkelander, who was the general of the Dragonlord armies. In one brutal battle, he wiped out every gygan warrior to the last.

After the massacre, the children of the gygans prayed to Sydon and Lutheria for protection.  Moved by their plight, the great Titans rallied the centaurs, the nymphs, all the native races.  They attacked the settlements of the Dragonlords across the islands in retaliation for Estor Arkelander's crimes.  The First War had begun."

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All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct. 

- Chief Historian Panagiotis Ololathos

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The white winged horses known as pegasi soar through the skies, a vision of grace and majesty. When they touch down on solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds. 

Noble Mounts. 
Pegasi are highly prized as swift and reliable steeds, being faster and less temperamental than griffons, hippogriffs, and wyverns. However, these wild and shy creatures are as intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new companion.

Pegasi Nests. 
Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to live young.


Armor Class
12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 90 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 15 (+2) 13 (+1)

Saving Throws Dex +4, Wis +4, Cha +3
Skills Perception +6
Senses passive Perception 16
Languages understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge 2 (450 XP)

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

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Once one of the powerful families in The Amazons culture, it has now become the de-facto ruling family since a terrible accident killed all of the Royal family.

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Thylea was of the Old Gods—ancient even when the world was young. Gentle and generous, she was born into a time of war and chaos among her kind. Refusing to take sides in their disputes, she lived her entire life in contemplative silence, never speaking a single word. Yet though she was silent, she possessed a powerful resolve that the other Gods sensed and respected. Even Kentimane of the Hundred Hands—the most violent and warlike of them all; was drawn to her quiet strength. She alone of all the Gods could quell his furious temper with her calming spirit. Eventually, Thylea grew weary of the endless strife and conflicts. She isolated herself from the other Gods, seeking respite on the farthest edges of the ocean. Kentimane—now her lover and protector—followed, turning his back on war and violence to walk with Thylea on the path of tranquility. Alone, the pair were happy for a time. But Thylea still felt all the pain and suffering in the world like a million arrows piercing her gentle soul. In time, her joy gave way to despair until, unable to bear it any longer, she drowned herself beneath the water.

Yet her death was not a surrender... it was a glorious sacrifice. Thylea's body came apart; her head and torso floating back to the surface to become a chain of virgin islands. Her heart burst from her chest and transformed into a great tree rising up from the center of the continent she had birthed. Her limbs sunk to the bottom of the sea, stretching and twisting into great roots that connected each island, nurturing the fertile plants and gentle animals that sprang into being on the islands’ surface. Kentimane's grief over his lover’s death was inconsol- ble. Without Thylea to temper his moods, he sucumbed once more to his most violent urges. Screaming his fury at the heavens, he thrashed and raged in the oceans around the body of his lover, unleashing terrible storms and massive tidal waves that threatened to swalow the new-born islands. Yet even after her death, a part of Thylea’s spirit remained in the great Heart-Tree at the center of the islands. She reached out—silent as ever—and brushed against her mad husband’s mind, soothing his tortured spirit with a soft caress. Sensing her presence, the hundred-handed giant transformed his grief into a new purpose. Binding himself to what was left of his lover with a solemn vow, Kentimane became the ward and protector of the islands, taking up an eternal vigil in the waters around their untouched shores. 

Fed by Thylea’s generous spirit—and with Kentimane keeping the evils of the outside world at bay—life in the Forgotten Land flourished into a perfect, unspoiled paradise. And finally, the Goddess who never  spoke was content.

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The Titan's Wrath is a pirate group that has found extreme success over the last two decades. Cities have bounties on them and several have tried to dispatch them but they always seem to triumph or escape. The flagship is also named The Titan's Wrath and features a beautiful replica of one of Kentimane's as a prow.  The Titan’s Wrath is an oversized Trimere, about 130 feet long. Its sides are covered in brass which offers some serious protection against enemy attacks. There are about 200 people crewing it, 250 of them having to man the triple-deck of oars. While the Titan’s Wrath has a sail, it can only be used when away from the shore lest the ship dash itself into the shore. The Wrath usually has a dedicated crew for offensive purposes. Ten archers, who would try to kill enemy marines and 20 marines, usually led by Aella, The Whirlwind. The pirates pray to the Sydon and Kentimane to keep them safe while they were in the water.

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This isn't public knowledge.

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The wars between The Kingdom of Mytros and The Kingdom of Aresia have been frequent. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. Several times the army of Mytros, supported by their excellent navy has been able to breach into the Aresian country land, wreaking havoc and nearing victory. But that victory never comes due to Aresias powerful defences.

First to be mentioned are its walls, taller and grander than any other in the land, with eyewitness accounts claiming they are over thirty-five meters in height. What's more, they are enchanted, seemingly being able to shrug off damage and defeat any attempt at climbing them. It is said that Mytros herself gave the Aresian's this blessing as they were I'm danger of being wiped out in the early ages by Gygan war parties. This was before any hostilities between the two great kingdoms had started and even before the first war had truly started.

The blessing was in the form of a sacred object - called the  Palladium. Any discussion of Aresian's defences would not be complete without mentioning Talos. A massive bronze colossus, rivalling the Colossus Of Pythor in size that can not only move independently but is a sentient creature.

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