Most of their members are Gnolls, Shifters and Orcs, with Ogres, Worgs, Minotaurs, Tieflings and Gargoyles making up the rest of their numbers. Harpies, War Trolls, Medusas, Lycanthropes and several kinds of trained feral monsters are available for special occasions, though the threat of their potential involvement alone has proven an effective intimidation tool in its own right. The exact composition of a Daask cell varies based upon the city; in Sharn, an unusually large amount of Harpies and Gargoyles are present. The leader of a Daask cell can be of any race, but they are always imposing individuals.
Daask is a criminal organization that has recently begun to spread across Breland and Aundair. Using violence and intimidation to carve out a niche in the underworld, the group is composed almost exclusively of monsters from Droaam. Rumors say that Sora Katra is the mastermind behind this group. In common, the name would translate to "The Monster's Eye."
First appearing in Sharn in 988 YK, they quickly spread to Wroat, Passage, Starilaskur, Ghalt, Lathleer and Fairhaven in the five years that followed, with Fairhaven being their most recent endeavor. In each city they operate only in the most lawless areas, and they are primarily engaged in protection rackets, loan sharking, and illicit alchemical substances. Their bases are renovated Dhakaani Empire subterranean strongholds, to which outsiders are almost never permitted access. Instead, each Daask cell has one location above ground where one of their spokespersons can be found. In Sharn, this is Shamukaar in Khyber's Gate, a tavern and butcher shop for Droaam refugees.