Background
 
Xael hails from a tribe primarily located in a hidden glen between the mountain peaks of Eastern Kapsia. Called The Howling Jaws from the unending glacial storms that blow through, this small valley has been the ancestral home for the gigantic Vaelhrathi tribe as far back as the story teller's spin their yarns. While the details have been lost to the sands of time, tribal legend tells of hunting primordial beasts that ravaged the land in epic battles and unending glory.
 
 The stories of the elders are impressive, but have become less believable in modern times. Either the land is much safer now, or ancestors of old had an habit of exaggeration. Either way, the tribe retains the trophies of their past hunts used: twin tools of destruction handed down from generation to generation. The first, colossal weapons made of bone larger than any beast seen in modern day and the to skill to wield them. The second, an art lost to the ages of distilling magic essence from slain beasts into a potent ink, which, when inscribed to flesh in the correct patterns, bestow the wearer with fantastic arcane power.
 
Recent times have been peaceful, with more and more tribesmen content to live off the land, hunting small game and beginning to integrate into a society they once raided. The first diplomatic mission out of seclusion to establish ties with the neighboring Udrodzid, led by the Great Chief Dathrun, held promise, but upon arrival, they found only a sunken crater in the ground, and talk of the great red dragon responsible for it's destruction.
 
Upon the Chief's return, the story of the red dragon spread to the Tribe. 
 
13 Years have passed since then, and with the stories of old mingling with tales of winged tyrants, more than a few have begun to dream of conquering the beast. Heart blazing with the promise of glory and the thrill of battle, Xael has completed his training in the ancestral ways of war and hunt. Now, armed with the fresh arcane tattoos, crackling with power, and a massive slab of a sword carved fossil passed down his family line, Xael makes his own way out of the shelter of his past to claim his own story. Following a dream vision from the elders to find a mystical bunny surrounded by darkness, stranded on a forsaken island, he heads north east to track the ultimate quarry.

Current ??? Benefits
1. Adjacent allies have a +1 untyped bonus to AC
2. Unknown additional effects


Notable Paladins Sacrifices
1. Spent his hero point to save a crewmember from being grabbed by the screaming worm in the raging storm
2. Saved J'ack and Milu from being grabbed by the screaming worm in the raging storm
3. Became paralyzed by the moth's touch in place of Milu in the southwestern island
4. Took a fatal blow from the giant skeleton for Cleis at the facility
5. Sacrificed his sight to try and protect Ripley's sight from the Angry Meatball at the facility
6. Saved Milu from a skeleton swarm
7. Saved Ripley from a fatal bullet in the sniper ambush
8. Saved Milu? from getting coup de grade only for Milu? to get coup de grade again next turn

Xael's Creed

1. My tribe is my people, and I will not allow those in my care to be harmed by others and their own deeds. I will never leave a companion behind. I will protect them at the front, shielding them from danger.

2. I will preserve traditions and the lives of those who are oppressed by the unnatural. I will not abandon a community to go unprotected against abominations. I will protect those that cannot stand against the darkness by destroying any dark threats which hunt them.

3. Rituals, magics, and devices that curse people for life cause unneeded suffering. I will heal and protect those who are afflicted with malefic magics. I will only slay uncurable afflicted people that endanger others. I will destroy those that use these methods.

4. In servitude to others and humility can I truly become a bastion of hope. I will serve my master to the letter of their commands. If my Lord begins to act against my code or perishes, I will find another worthy. I will not disobey commands from my superior unless they directly conflict with my code. I will respect those that serve others no matter the role.

5. I will wield honor as my blade. I will not torment, deceive, or aggrieve others with my actions. I will be honest and forthright.

6. Lives are lived through choice and mistake. When Mercy is asked, it must be given. No matter the sin, I will not strike against those that have surrendered.