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The planet of Orth was created by the Gods known as The Five as a place to test their powers and later to provide them with worshippers and, apparently, entertainment. It exists in the plane of Materium, and is connected by various means to the four Prime Elemental Planes of Ji, Neró, Ignis and Zephyr. It is also linked to Pandaemonium via a singular portal, and was briefly connected to Radiance through unknown means.

Orth exists at a point in the multiverse which is a convergence point for The Weave, a deliberate decision by the Supreme God Jak'ra as it allows the races of Orth to have access to the flow of mana without their development being directly affected by it. 

Known Nations of Orth

Recent History
A very recent discovery, it is now known that the creatures known as Slimes are simply the larval forms of these powerful creatures. 
 
General Description
When a Slime reaches an extraordinary level of intelligence it will metamorphose into this form. Sothoth are roughly humanoid, with a tall thin "body" and their core contained within a "head". They can have any number of limbs due to their mutable form, but when resting they have none so they more resemble a dense, brightly coloured gelatinous post rising from a mobile puddle with a sphere on top connected by a thin "neck".
 
Incredible Minds
The knowledge and mind-scape of a Sothoth is a gestalt of the minds of all the creatures it has absorbed. This results in a being that is frighteningly intelligent, but also often somewhat skewed in viewpoint. Their minds work absurdly fast but often mechanically in nature, due to the huge amount of knowledge and interwoven viewpoints of information in its mind. This can result in them being somewhat cold at times and overly logical, but this does not make them evil or emotionless by any means; they remember their past experiences and lives as a Slime and at heart are the same being they were, and “good” Sothoth often feel remorse for those who had to die to allow them to reach their adult form. 
 
Mind Over Matter
The immense amalgamation of minds within the core of a Sothoth gives them access to potent psychic abilities quite unlike anything any other race has access to without the use of magic. They most frequently use this to telepathically communicate with those around them, finally able to truly express their thoughts after years or maybe even decades of muteness. These powers increase as the Sothoth gets older (they do not age in the traditional sense) and range from the ability to move small objects with a thought to, in older Sothoth, powers such as limited mind control and forcing enemies into a comatose state.
 
Brain Drain
Sothoth share many of the same weaknesses as a Slime, but with one notable extra; if their Intelligence is drained, they will revert back to their larval stage. If this happens, they retain all of their memories and most of their former knowledge, although in the case of the latter they cannot access anywhere near as much of it which causes them to act much as they did before metamorphosing. If and when their intelligence is restored or they absorb enough minds to regain their former intelligence level, they metamorphose back into their adult form.
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