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The cult of Orlanth.

Initiate Membership

Requirements: Standard.

Cult Skills: 1H Sword, Battle, Cult Lore (Orlanth), Farm, Herd, Orate, Scan, Sing, Speak (Stormspeech), Worship (Orlanth).

Favored Passions: Devotion (Orlanth), Hate (Chaos), Honor, Loyalty (Temple).

Spirit Magic: Bladesharp, Demoralize, Detect Enemies, Disruption, Fanaticism, Heal, Mobility, Protection, Strength.

Subcults: The Orlanth cult has two major subcults: Adventurous and Thunderous. An initiate picks one subcult or the other when they join the cult of Orlanth — typically whatever subcult is locally favored. No additional POW sacrifice is necessary.

Other important subcults include Orlanth Rex and Vinga.

Only tribal leaders can join the Orlanth Rex subcult. The tribal king is the High Priest of Orlanth Rex for that tribe; the Prince of Sartar is High Priest for all the tribes of Sartar.

The Vinga subcult is an all-female warrior subcult that worships Orlanth in female form. Initiates must dye their hair red. It is otherwise identical to Orlanth Adventurous.

Note: Since they worship the King of the Storm gods, initiates of Orlanth can always tell when a change in the weather is coming. Wind Lords and Storm Voices can tell approximately what the weather will be one day in advance.

Rune Magic

Common Rune Magic: All.

Special Rune Magic (all subcults): Dismiss Air Elemental (small or medium), Increase/Decrease Wind, Summon Air Elemental (small or medium), Summons of Evil, Wind Warp.

The following Rune spells are available through these subcults:

  • Orlanth Adventurous: Dark Walk, Earth Shield, Flight, Leap, Lightning, Mist Cloud, Shield, Wind Words.
  • Orlanth Thunderous: Cloud Call, Cloud Clear, Dismiss Air Elemental (any size), Summon Air Elemental (any size), Thunderbolt.
  • Orlanth Rex: Command Priests, Command Worshipers, Detect Honor.
  • Vinga: As per Orlanth Adventurous, plus Fearless. See Initiate Membership, Subcults entry.

Enchantments: Ban, Binding Enchantment, Enchant Iron, Magic Point Enchantment, Matrix Creation, Spirit
Armor Enchantment.

God-talker

Requirements: As per Storm Voice.

Storm Voice (Rune Priest) Orlanth Thunderous Subcult

Requirements: Standard. Storm Voices are the spiritual leaders of the Orlanthi. A candidate must belong to the Thunderous subcult.

Special Rune Magic: Bless Thunderstone.

Wind Lord (Rune Lord) Orlanth Adventurous Subcult

Requirements: Wind Lords are the temporal leaders of the Orlanthi. A candidate must belong to the Vinga or Adventurous subcult, have a 90% Sword skill plus 90% proficiency in any four abilities chosen from among the following: Battle, Climb, Drive Chariot, Honor, Jump, another Melee Weapon, Missile Weapon, Orate, Ride, Scan, Sing, Speak (Stormspeech), and Worship (Orlanth).

Note: A Wind Lord must donate 9/10 of their time and income to the cult.

Special Rune Magic: Bless Woad.

Associated Cults

  • Barntar: Provides Tame Bull.
  • Chalana Arroy: Provides Restore Health to both Adventurous and Thunderous subcults.
  • Ernalda: Provides Heal Body.
  • Eurmal: Provides Charisma.
  • Heler: Provides Rain to Storm Voices.
  • Issaries: Provides Lock.
  • Lhankor Mhy: Provides Analyze Magic.
  • Mastakos: The god of Movement is Orlanth’s Charioteer. He provides Guided Teleportation to Thunderous, and Teleportation to Adventurous.
  • Odayla: Provides Bear’s Strength to Thunderous.
  • Storm Bull: Provides Face Chaos to Adventurous.
  • Valind: The god of Winter engages in fraternal contests with his kinsman Orlanth each winter. Valind provides Snow to Adventurous.
  • Voriof: Provides Command Sheep.
  • Yinkin: The god of shadowcats is Orlanth’s half-brother, and many Orlanthi heroes have shadowcats as allies. Provides Identify Scent to Adventurous.