Remove ads by subscribing to Kanka or enabling premium features for the campaign.

Clearwine Fort is the political and religious center of the Colymar tribe. It is in an agriculturally rich area, with many vineyards to the north and east. The town has a weekly market and temples and shrines to the tribal gods. The tribal assembly meets here; outside the fort is a major Clearwine Earth Temple.

History

Founded in 1325, this fortified town is the oldest human settlement in Sartar. Legends hold that Orgorvale, daughter of the demigod Vingkot, built its cyclopean walls in the Lesser Darkness to house her treasures. The Orgorvaltes were destroyed near the end of the First Age.

Under the EWF, it became the administrative center for the district of Storn and was ruled by its priests. Its inhabitants all died during the Dragonkill of 1120 and it was left empty of humankind.

Colymar originally built his settlement a few kilometers upstream, but after this settlement was burned by a later band of settlers in 1325, Colymar called his people together, and they entered and cleared all draconic malignance out of the ancient hill fort that loomed over the valley. They took it as their home and called it Brondagal.

Since then, Clearwine Fort has been the most important settlement of the Colymar tribe. Despite reversals in war, the tribe could always take refuge behind its ancient walls.

Population

The population of Clearwine Fort is approximately 1.850 people, of which 1.000 are adults and 850 are children. About 1,000 people are members of the Ernaldori clan; another 500 from the other clans, and 300 are outsiders and foreigners.

The adult population includes: 80 nobles (king, chieftain, thanes, and Rune Masters); 100 full-time warriors; 25 priests and God-talkers; ten scribes; 250 free farmers; 300 semi-free tenants, assistants, herders, and hunters; 100 free crafters; 100 slaves; and 35 itinerants.