The caster draws in nearby spilt blood and absorbs the lingering life energy in it to heal themselves. For the next 4 plus casting modifier rounds, whenever a character within Radius 4 of the caster suffers Bleeding or slashing damage, the caster is healed for the same amount.
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Blood Drinker
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Spell
Attributes
- Spell Levels
- Druid 4th, Cleric 4th (Domain Only)
- Type
- Radius
- Action Cost
- 2 Actions
- School
- Necromancy
- Saving Throw
- None