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The caster draws in nearby spilt blood and absorbs the lingering life energy in it to heal themselves. For the next 4 plus casting modifier rounds, whenever a character within Radius 4 of the caster suffers Bleeding or slashing damage, the caster is healed for the same amount.

Attributes

Spell Levels
Druid 4th, Cleric 4th (Domain Only)
Type
Radius
Action Cost
2 Actions
School
Necromancy
Saving Throw
None