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  1. Maps

The Forsaken Chambers

Dungeon

Explore

History -

  • The dungeon was created by a wizard of necromancy as a temple to Arthindol.

Walls -

  • Rotting body parts of victims (DC 20 to climb)

Floor -

  • Dirt

Dangers -

  • Cold temperature (DC 10 Constitution save each hour or gain one level of exhaustion)
  • Stench of death (DC 10 Constitution save each hour or become diseased until cured (Lesser Restoration) losing 1HP every 6 seconds)

Illumination -

  • Dark (individual creatures may carry lights)

Wandering Monsters


1d6MonsterXPPurpose
1

Wraith and a Ghoul

2,000Scouting from another part of the dungeon
2

Allip

1,800Searching for an object stolen from its lair
3

4 Skeleton and 4 Warhorse Skeletons

600Wandering senselessly
4

Mummy

700Wandering senselessly
5

4 Skeletons

200Wielding bizarre eldrich powers
6

Ogre Zombie

450Returning to its lair with plunder