Hey what's up adventurers! I'm your Dungeon Master, and I'm thrilled to introduce you to the enchanting realm of Eredonia. I have the distinct pleasure of guiding multiple groups of daring adventurers through this extraordinary land, and I've enlisted the aid of Kanka to ensure that every nook and cranny of our adventures are meticulously recorded.

From the quirkiest characters with their intriguing backstories to the sprawling histories of kingdoms with their triumphs and tribulations. The annals of history have left their mark on Eredonia, and on this page, you'll have the opportunity to delve into the historical events that have shaped the world. Explore meticulously crafted maps that bring Eredonia's landscapes to life, helping you visualize the vast terrain and the locations you'll visit on your quest for glory. 

So, gather your gear, sharpen your wits, and prepare for an adventure in the enchanting world of Eredonia. Enjoy!

I have used many tools like generators to build my world and I'd like to give a special thanks to those programs.

Also, any use of copyrighted material I accidentally used and thus have no right over is purely out of admire to their work. And if your work is not legally allowed to be used, it can be easily removed from the site.

The continent of Eredonia contains a variety of regions, kingdoms, cities and characters to explore and adventure with.

The land has been ruled and dominated by one race, the Elves, for over 100 millennia. About eleven thousand years ago, a great Magical War broke out between two noble Elf families that led to the birth of many other species, such as Dwarves, Halflings, Gnomes and Humans. These free peoples rebelled against the ruling Borro Elves, causing a Second War, but after victory, they drove the Borro Elves back to the far north of Esa. The human race has become the dominant force of the continent since then and for thousands of years.

According to scientists, the population of Eredonia consists of about 13 million humanoid races. Estimates place the different breeds as follows:

Humans: 9 to 10 million

Elves: 1,000,000 to 1,200,000

Dwarves, Gnomes, Halflings: 600,000 to 700,000

Half-Elves: 300,000 to 350,000

Demoni/Orcs: 50,000 to 60,000

Goblins: 50,000 to 55,000

Half-Demoni/Orcs: 45,000 to 50,000

Hobgoblins & Firbolgs: 40,000 to 45,000

Goliaths: 35,000 to 40,000

Satyrs, Tieflings, Kobolds: 30,000 to 35,000

Dray, Kenku, Lizardfolk: 25,000 to 30,000

Tabaxi & Vedalken: 23,000 to 25,000

Tritons & Yuan-Ti Purebloods: 22,000 to 23,000

Centaurs & Minotaurs & Loxodons: 20,000 to 22,000

AarakocrasGenasi, Simic Hybrids: 15,000 to 20,000

Aasimar: 10,000 to 15,000

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The thousand-year Magical War between the two noble families, Lofus and Borro, mainly took place in Qamaria where all the magical devastation has created a barren wasteland of landscapes. With the amount of life force expended to fight these wars, an energy surge erupted bringing more life from various places in the universe spreading throughout Eredonia. Borro Elves used magic to mix races to create dark, mindless creatures misled by hatred to destabilize other regions of Eredonia with their high numbers. These varieties include; Bugbears, Demoni/Orcs, Goblins, Hobgoblins, Kobolds & Firbolgs.


Aarakocras
Many believe that Xaies, the god of divination and fate who has the appearance of a fowl, created the first Aarakocras to keep his domain running as a flying observer of the world. They resemble humanoid birds. The average specimen was about 1.5 meters long and had a wingspan of 6 meters. Halfway along the edge of each wing was a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extends the length of the wing and locks in flight. The hands cannot grip when flying, but they are almost as useful as human hands when an aarakocra was perched and its wings folded back.


Aasimar
Aasimar carry in their souls the light of heaven. They are descended from people with a touch of divine power. The first Aasimar were heroes who were praised even by the gods themselves and thus acquired their divine power. Aasimar contemporary are born to serve as champions of the gods, their births are hailed as blessed events. They are a people with otherworldly faces, with luminescent features that reveal their celestial heritage.

  • Protector Aasimar
    Protector Aasimar are entrusted by the forces of good to guard the weak, to attack evil wherever it arises, and to be watchful against the darkness. From a young age, a Protector Aasimar receives advice and directives that urge resistance to evil.
  • Scourge Aasimar
    Scourge Aasimar are imbued with a divine energy that blazes intensely within them. It fuels a powerful desire to destroy evil - a desire that is, at best, unwavering and, at worst, all-consuming.
  • Fallen Aasimar
    Fallen Aasimar have been touched by dark forces as a youth or turned to evil in early adulthood - a group of Aasimar whose inner light has been replaced by shadow.

Bugbears were a huge humanoid race distantly related to, but larger and stronger than, Goblins and Hobgoblins. Bugbears appear in the nightmare stories of many races - large, hairy beasts that creep through the shadows as silent as cats. If you walk alone in the woods, such a beast will reach out of the bushes and strangle you. Many scholars believed that bugbears and goblins were both bred by the hobgoblins as slave races, with bugbears serving as elite soldiers.


Centaurs
Centaurs are a mystery to most scholars and common people. No one knows exactly where they come from and where they are located. Sometimes you come across them in dense forests or elsewhere in the wild, but often you don't see them. Centaurs have the upper body, down to the waist, of muscular humans, with all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of Elves. Below the waist, they have the bodies of small horses, with a similar range of colors - from various shades of chestnut or bay to mottled or even zebra-like striped patterns. Most Centaurs style their hair and tails in a similar way.


Demigods
Demigods look like their mortal lineage, though they tend to have more ideal bodies due to their divine lineage. This can range from simple physical features such as common eye or hair color; similar face shape or voice.


Demoni/Orcs
In Eredonian Orcs are called Demoni. They were created by Elves and served as killing machines in many wars fought. Demoni/Orc are ferocious humanoids with stooped postures, pig-like faces, and prominent tusk-like teeth. They gather into tribes that satisfy their bloodlust by killing all humanoids that come against them.


Half-Demoni/Orcs
Half-Demoni/Orcs are born from alliances between Humans and Demoni/orcs made through marriages. Some Half-Demoni/Orcs become proud leaders of the Demoni/Orc tribes, and their human blood gives them an edge over their full-blooded Demoni/Orc rivals. Some venture into the world to prove their worth among men and other more civilized races. Many of them become adventurers and achieve greatness through their mighty deeds and infamous for their barbaric habits and savage rage.


Dray
Asgorath the dragon king and god, through his collaboration with Mother, has received a world as a gift where he has brought his dragons to life. The first dragons in the world were incredibly powerful and could disguise themselves as other races. By mating with humanoids, the Dray were born. Dray are much like dragons standing upright in humanoid form, although they have no wings or a tail. The first Dray had scales with vibrant hues that matched the colors of their dragon relatives, but generations of crossbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging from scarlet, rust, gold, or verdigris. They are tall and strongly built, often standing nearly 6 feet tall and weighing 300 pounds or more. Their hands and feet are strong claw-like claws with three fingers and a thumb on each hand.


Dwarves
Due to the thousand-year magical war and the erupted energy wave, Dwarves were brought to Eredonia and quickly spread in Broga with their tunnels and mines. Tough and strong, Dwarfs are known as skilled warriors, miners, and workers of stone and metal. Although they are just over 3 feet tall, Dwarves are so broad and compact that they can weigh as much as a human that's nearly 6 feet tall. Their courage and stamina also easily match the larger Humans.

  • Mountain Dwarves
    Mountain Dwarves are strong and tough, accustomed to a tough life in rough terrain. You are probably on the taller side (for a dwarf) and leaning toward lighter coloring.
  • Hill Dwarves
    Hill Dwarf have keen senses, deep intuition and remarkable resilience. They are smaller and more like Halflings if they were a bit tougher.

Elves
Elves have unearthly grace and delicate features and are hauntingly beautiful to humans and members of many other races. They are on average the same height as Humans. They are slimmer than Humans and weigh only 40 to 60 kg. They are blessed with a long life often spanning a millennium of years of life. The oldest elves could live even older than 3000 years.

  • Borro Elves
    Borro Elves have a sharp mind. They are haughty and withdrawn, believing themselves superior to non-Elves and even other Elves.
  • Lofus Elves
    Lofus Elves have keen senses and intuition, and with nimble feet they fly swiftly and stealthily through the native forests. They are often friendlier and common with Humans and other races.

Half-Elves
Half-Elves walk in two worlds but actually belong to neither, Half-Elves combine what some say are the best qualities of their Elf and Human parents: Human curiosity, inventiveness and ambition tempered by the refined senses, love of the nature and artistic taste of the Elves. Some Half-Elves live among Men, distinguished by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the Elves and grow restless as they mature in the timeless Elves realms, while their peers continue to live as children.


Quarter-Elves
Quarter-Elves are more Human than Elf, yet the creatures of this race are an intriguing bunch. They look and behave like Humans, but their bodies age less quickly. While the average Human lives to be 80 years old, Quarter-Elves can live up to 200 years.


Firbolgs
Firbolgs resembled humans and the males had great, thick beards. Their thick, tough skin was fleshy pink, and their hair, though it came in many colors, was usually red or blond and worn long. A firbolg's voice was deep and soft, and they had a tendency to roll their consonants when they spoke. Firbolg tribes monsoon in remote forest strongholds, preferring to spend their days in quiet harmony with the forest. When provoked, Firbolgs demonstrate formidable skills with weapons and druidic magic.


Genasi
Genasi were plane-affected Humans, imbued with the power of the elements. Technically, the Genasi were not a race, but rather a general classification of Humans with a heritage (usually unknown) that included some planar being from one of the elemental realms.

  • Earth Genasi
    Earth Genasi often have bits of cloth falling off their bodies and mud sticking to their clothes and they never get clean no matter how many times they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agate. Earth Genasi can also have smooth metallic flesh, a dull iron skin with rust spots, a coarse-grained and rough skin, or even a layer of small embedded crystals. The coarsest have cracks in their flesh, from which faint light shines.
  • Air Genasi
    Air Genasi usually have light blue skin, hair and eyes. A faint but steady breeze accompanies them, stirring through the hair and clothing. Some Air Genasi speak in hoarse voices, characterized by a weak echo. A few show strange patterns in their flesh or grow crystals from their scalps.
  • Fire Genasi
    Fire Genasi are feverishly hot as if burning inside, an impression enhanced by flaming red, coal black or ash gray skin tones. The more Human-looking ones have fiery red hair that squirms under extreme emotion, while the more exotic ones have real flames dancing on their heads. Fire Genasi voices can sound like crackling flames, and their eyes flicker when angry. Some are accompanied by the faint smell of sulfur.
  • Water Genasi
    Water Genasi look like they have just finished bathing, with drops of moisture on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat oversized eyes, blue-black in color. A Water Genasi's hair can float, wave and sway freely as if it were underwater. Some have voices with undertones reminiscent of whale songs or babbling brooks.

Gnomes
It seems as if the Gnomes have crawled out of their holes from one moment to the next as if they were always there. No one knows exactly how they got here, but they are welcomed almost everywhere. Gnomes were very small compared to most other breeds and, with an average height varying between 1 and 1.2 meters and a weight range of 18 to 20kg, gnomes were generally slightly shorter and lighter than Halflings. Gnomes enjoy life and enjoy every moment of invention, exploration, research, creation and play. A Gnome's energy and enthusiasm for life shines through every inch of his or her tiny body.


Goblins
Goblins were a race of small and numerous goblinoids found throughout Eredonia, often in underground surface caves known as holes. The race was often, but not always, dominated by other goblins, usually Hobgoblins. Goblins were originally created by this related race to serve as scouts and infiltrators.


Goliaths
Goliaths wander through a gloomy realm of sand, dunes, rocks, wind, heat and cold all at once. Their bodies look like they are carved from mountain stone and give them great physical strength. Their spirits follow the wandering wind, making them nomads who wander from peak to peak. Their hearts are imbued with the cold esteem of their cold realm, Qamaria, the Midpass, giving each Goliath the responsibility of earning a place in the tribe or die trying.


Halflings
Halflings survive in a world full of larger beings by avoiding notice or, for that matter, avoiding offense. They are just over 3 feet tall and seem relatively harmless, thus managing to survive for centuries in the shadow of empires and on the brink of wars and political strife. They tend to be sturdy and weigh between 30 and 50 pounds.


Celestials
Celestials are beings of great power that controlled some aspect of mortal singularities. Worshipers were necessary for the survival of a Heavenly Dweller and the powers. The number and zeal of the worshipers largely determined the power of the Celestials. If the popularity was waning or there are no suitors, the power fades and in extreme cases they can die of neglect. When these gods from the celestial pantheon and beyond cross with mortals, you get Demigods.


Hobgoblins
Borro Elves used magic to mix races to create dark, mindless creatures misled by hatred to destabilize other regions of Eredonia with their high numbers. The first of these were Hobgoblins. Hobgoblins are large goblinoids with dark orange or red-orange skin. A Hobgoblin measures virtue by physical strength and martial prowess, caring for nothing but skill and cunning in battle. War is the lifeblood of Hobgoblins. His glory are the dreams that inspire them. Its horrors do not appear in their nightmares.


Kenku
The fallen fowl that Xaies brought to the world. Kenku were a race of flying bird humanoids. They tended to be selfish and secretive in nature and often engaged in plots to gain wealth and power. They operated in small gangs and often lived in large human cities where they worked as spies, assassins or thieves.


Kobolds
Kobolds were aggressive, inward, but industrious little humanoid creatures. They were known for their skill in building traps and preparing for ambushes and mining. Distantly related to dragons, they were often found as their minions, having been created by the elves.


Goblins
Goblins were aggressive, inward, but industrious little humanoid creatures. They were known for their skill in building traps and preparing for ambushes and mining. Distantly related to dragons, they were often found as their minions, having been created by the Elves.


Lizardfolk
Lizardfolk, despite their physical form, have more in common with iguanas or dragons than with Humans, Dwarves or Elves. Lizardfolk have a strange and inscrutable mentality, their desires and thoughts are driven by a different set of basic principles than those of warm-blooded creatures. Their bleak swamp dwellings may be hundreds of miles from the nearest Human settlement, but the gulf between their way of thinking and that of the smooth skin is much wider.


Loxodons
Loxodons are humanoid elephants. They are not originally from Eredonia, but brought with them wisdom that shaped the world. They hum or sing in sonorous tones and move slowly or sit completely still. When provoked into action, Loxodons are true terrors - roaring with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty and unwavering conviction are huge assets to their guilds.


Humans
Humans are the most adaptable and ambitious creatures among the common races. They have very different tastes, morals and customs in the many different countries where they have settled. But when they settle, they stay: they build cities that last for centuries and great kingdoms that can last for centuries. An individual Human may have a relatively short lifespan (~80 years), but a Human nation or culture preserves traditions with origins far beyond the reach of a single Human memory. They live fully in the present - making them well suited to the adventurous life - but also plan for the future and strive to leave a lasting legacy. Individually and as a group, Humans are flexible opportunists and remain alert to changing political and social dynamics.


Minotaurs
Minotaurs are humanoids with a barrel on their chests with heads similar to those of bulls. Minotaurs are resurrected by Nariël's lightning when a common bull is struck by its savage bolts. Their horns range in size from about 8 inches long to large, curling arms easily three times that length. They often decorate their horns with metal rings or encase them in metal to protect them from damage.


Pegataurs
Pegataurs, as their name suggests, are Centaurs-like creatures consisting of an elven upper body that replaces the head and neck of a winged horse. Many commonly believe they are the result of a wizard linking a pegasus to an Elf, while others, typically members of the elvish families, insist they must be the creation of an unknown immortal.


Satyrs
Like Centaurs, Satyrs are a mystery to most scholars and common people. No one knows exactly where they come from and where they are located. Sometimes you come across them in dense forests or elsewhere in the wild, but often you don't see them. Satyrs resemble Humans with hairy lower bodies and cloven hooves similar to those of goats. Satyrs have pointed ears that resemble an Elf, and horns that range from small stubs about two inches long to large and curly ram's horns that protrude about a foot from their heads. Their hair ranges from the most common brown to shades of reddish orange and the rare white. They usually have a bushy beard, or at least a goatee. The eyes of Satyrs are usually blue or brown, but some satyrs have yellow eyes that resemble those of a goat. They are relatively short, about 1.50m - 1.60m.


Simic Hybrids
Simic Hybrids use magic to fuse different life forms together. In recent years, they have expanded this research to humanoid subjects, magically transferring the traits of various animals to Humans, Elves, and Vedalken. The goal of the project is to build an army of soldiers perfectly adapted to different combat situations. These hyper-evolved specimens are called Simic Hybrids, although they sometimes refer to themselves as Guardians.


Tabaxi
Tabaxi come from a strange and distant land, they are wandering feline humanoids driven by curiosity to collect interesting artifacts, collect stories and stories and see all the wonders of the world. Ultimate travelers, the curious tabaxi rarely stay in one place for long. Their innate nature forces them not to uncover secrets and not to let treasures or legends go to waste.


Tieflings
Tieflings are the product of fallen celestials and mating with mortals. They are derived from Human bloodlines and in the broadest possible sense still look Human. However, their infernal heritage has left a distinct imprint on their appearance. Tieflings have large horns that take on different shapes: some have curly horns like a ram's, others have straight and long horns like those of a gazelle, and some spiral up like the horns of an antelope. They have thick tails, four to five feet long, that lash or wrap around their legs when they get upset or nervous. Their fangs are sharply pointed and their eyes are solid in color - black, red, white, silver or gold - with no visible sclera or pupil. Their skin tones cover the full range of Human coloring, but also include various shades of red. Their hair, which falls down from behind their horns, is usually dark, ranging from black or brown to dark red, blue or purple.


Tritons
Tritons were an outsider race native to the seas. They have blue or silver-blue skin and deep blue or blue-green hair. They usually have fins and crests along their arms, legs, and sometimes their heads. They are usually dressed in light clothing or armor made for easy movement through oceanic materials.


Vedalken
Vedalken are tall and slender, standing nearly a head taller than Humans on average, but weigh about the same. Their hairless skin comes in various shades of blue. Their eyes are darker shades of blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious.


Yuan-Ti Purebloods
Yuan-Ti Purebloods are serpent creatures left over from an ancient, decadent Human Kingdom. Centuries ago, their dark gods taught them profane, cannibalistic rituals to mix their flesh with that of serpents, spawning a society of hybrids in which the most serpentine are the leaders and the most human are spies and agents in foreign lands.

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Campaigns

In the fantastical realm of Eredonia, the Noble Warriors, a band of adventurers embark on a thrilling journey to recover the treasures of fallen heroes, guarded by an enigmatic being. Along the way, they confront the deceptive wizard Char-Iz, face perilous trials, and navigate a web of manipulation. Their quest ultimately leads them to vanquish vengeful gods and restore peace to their war-torn world in a tale of sacrifice, heroism, and triumph.

In the bustling city of Khar Benidir, adventurers are summoned to the Whispering Wind Tavern. They meet a mysterious figure who tasks them with recovering the stolen Sands of Time, a magical artifact of great power, taken by the elusive thieves guild, Coins & Cloaks. Promising rewards and hinting at hidden dangers, this quest sets the adventurers on a path that intertwines with Eredonia's ancient mysteries and magical history.

Een grootse schat, een groots monster en een groep dappere avonturiers op een tocht naar helden- en rijkdom. Wat kan er mis gaan?

De groep bestaat uit Ara Eliadon, Joho Hoekhand, Minkyr, Jingo Smikstee en Diango Piliu.

Area

Map

Aclea is located in the north-west of Eredonia. The towns and villages are dispersed all along the coast of the northwestern fringe. The Western Kingdom rules over this area. The Acleans are of medium build and height, with dark skin that tends to lighten further north towards Esa. Their hair and eye color varies widely, but brown hair and blue eyes are most common. Acleans mainly use Gaizan names.

The kingdom of Aclea covers an area of ​​388 thousand square kilometers. Of this, 24% (93 thousand square kilometers) is arable land and 75% (291 thousand square kilometers) is wilderness.

Aclea has a total population of 1,250,084.

The largest city, Redhaven has 96 thousand inhabitants. There are 3 small towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Aclea has 119 active castles and 38 ruined castles. In the civilized parts of the country there are 78 active and 25 ruined castles and in the wilderness there are 41 active and 13 ruined castles.

Cities:

Towns:

Fortress:

 


 

Aclea is gelegen in het noord-westen van Eredonia. De steden en dorpen zijn wijdverbreid gelegen langs de hele kust van de noordwestelijke rand. Het Western Kingdom heerst over dit gebied. De Acleanen zijn van gemiddelde bouw en hoogte, met een donkere huid die de neiging heeft om lichter te worden verder naar het noorden, richting Esa. Hun haar- en oogkleur varieert sterk, maar bruin haar en blauwe ogen komen het meest voor. Acleanen gebruiken voornamelijk Gaizaanse namen.

Het koninkrijk Aclea heeft een oppervlakte van 388 duizend vierkante kilometers. Hiervan is 24% (93 duizend vierkante kilometers) akkerland en 75% (291 duizend vierkante kilometers) is wildernis.

Aclea heeft een totale populatie van 1,250,084.

De grootste stad, Redhaven heeft 96 duizend inwoners. Er zijn 3 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Aclea heeft 119 actieve kastelen en 38 verwoeste kastelen. In de beschaafde delen van het land bevinden zich 78 actieve en 25 verwoeste kastelen en in de wildernis bevinden zich 41 actieve en 13 verwoeste kastelen.

Steden:

Kleine steden:

Vesting:

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Ascurg is located in the south-east of Eredonia, just below Roma Efrea. It is a large wetland with many small islands. The inhabitants are often mixed with the inhabitants of Roma Efrea. Ascurgens tend to be short, stocky and muscular. They usually have dark skin, dark eyes and thick black hair.

Ascurg covers an area of ​​781 thousand square kilometers. Of this, 19% (148 thousand square kilometers) is arable land and 81% (632 thousand square kilometers) is wilderness.

Ascurg has a total population of 308,385.

The largest city, Wrathmire, has a population of 2,343. There are 4 small towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Ascurg has 4 active castles and 0 ruined castles. In the civilized parts of the country there are 4 active and 0 destroyed castles and in the wild there are 0 active and 0 destroyed castles.

Towns:


Ascurg Names:

(Male) Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak

(female) Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, Yuldra

(surnames) Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina

 


 

Ascurg is gelegen in het zuid-oosten van Eredonia, net onder Roma Efrea. Het is een groot moerasland met veel kleine eilanden. De inwoners zijn vaak vermengd met de inwoners van Roma Efrea. Ascurgen hebben de neiging kort, stevig en gespierd te zijn. Ze hebben meestal een donkere huid, donkere ogen en dik zwart haar.

Ascurg heeft een oppervlakte van 781 duizend vierkante kilometers. Hiervan is 19% (148 duizend vierkante kilomters) akkerland en 81% (632 duizend vierkante kilometers) is wildernis.

Ascurg heeft een totale populatie van 308,385.

De grootste stad, Wrathmire, heeft 2,343 inwoners. Er zijn 4 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Ascurg heeft 4 actieve kastelen en 0 verwoeste kastelen. In de beschaafde delen van het land bevinden zich 4 actieve en 0 verwoeste kastelen en in de wildernis bevinden zich 0 actieve en 0 verwoeste kastelen.

Kleine steden:

Ascurg-namen:

(Mannelijk) Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak

(vrouwelijk) Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, Yuldra

(achternamen) Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina

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Athil is located in the middle of Eredonia, just above Gaiza, with probably the most varied population. All Races are here. The people who live here are generally tall and muscular, with dark mahogany skin, curly black hair and dark eyes.

Athil covers an area of ​​870,236 square kilometers. Of this, 31% (269 thousand square kilometers) is arable land and 68% (591 thousand square kilometers) is wilderness.

Athil has a total population of 2,670,515.

The largest city has a population of 5,972, the second largest 4,161. There are a total of 6 small towns. The rest of the population lives in numerous small villages, isolated dwellings, etc.

Athil has 223 active castles and 107 ruins. In the civilized parts of the country there are 201 active and 81 ruined castles and in the wilderness there are 22 active and 26 ruined castles.

Towns:


Athilian Names:

(male) Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero

(female) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda

(surnames) Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo

 


 

Athil is gelegen in het midden van Eredonia, net boven Gaiza, met waarschijnlijk de meest gevarieerde bevolking. Alle Races komen hier voor. De mensen die hier wonen zijn over het algemeen lang en gespierd, met een donkere mahoniehouten huid, krullend zwart haar en donkere ogen.

Athil heeft een oppervlakte van 870,236 vierkante kilometers. Hiervan is 31% (269 duizend vierkante kilometers) akkerland en 68% (591 duizend vierkante kilometers) is wildernis.

Athil heeft een totale bevolking van 2,670,515.

De grootste stad heeft 5,972 inwoners, de op een na grootste 4,161. Er zijn in totaal 6 kleine steden. De overige bevolking leeft in tal van kleine dorpen, geïsoleerde woningen, enz.

Athil heeft 223 actieve kastelen en 107 ruïnes. In de beschaafde delen van het land bevinden zich 201 actieve en 81 verwoeste kastelen en in de wildernis bevinden zich 22 actieve en 26 verwoeste kastelen.

Kleine steden:

Athilse-namen:

(mannelijk) Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero

(vrouwelijk) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda

(achternamen) Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo

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Broga is located in the far north of Eredonia. It contains several vast mountain ranges that are the homeland of the dwarven clans. The high mountains are mainly inhabited by Dwarvesen, but other Races also live in the various villages. Brogans are of medium height and build, with skin tones ranging from light to brown. Their hair is usually brown or black and their eye color varies widely, although brown is most common.

Broga covers an area of ​​672 thousand square kilometers. Of this, 16% (107 thousand square kilometers) is arable land and 84% (564 thousand square kilometers) is wilderness.

Broga has a total population of 726,355.

There are 3 small towns. The largest city, Boldor, has a population of 2,236. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Broga has 35 active castles and 2 ruined castles. In the civilized parts of the country there are 2 active and 0 destroyed castles and in the wild there are 33 active and 2 destroyed castles.

Towns:


Dwarf clans:


Brogan Names:

(male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor

(female) Alethra, Kara, Katernin, Mara, Natali, Olma, Tana, Zora

(surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag

 


 

Broga is gelegen in het verre noorden van Eredonia. Het bevat verschillende uitgestrekte bergketens die het thuisland zijn van de dwergenclans. De hoge bergen zijn vooral bewoond door Dwarvesen, maar er wonen ook andere Races in de verschillende dorpen. Broganen zijn van gemiddelde lengte en bouw, met huidtinten variërend van licht tot bruin. Hun haar is meestal bruin of zwart en hun oogkleur varieert sterk, hoewel bruin het meest voorkomt.

Broga heeft een oppervlakte van 672 duizend vierkante kilometers. Hiervan is 16% (107 duizend vierkante kilometers) akkerland en 84% (564 duizend vierkante kilometers) is wildernis.

Broga heeft een totale populatie van 726,355.

Er zijn 3 kleine steden. De grootste stad, Boldor, heeft 2,236 inwoners. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Broga heeft 35 actieve kastelen en 2 verwoeste kastelen. In de beschaafde delen van het land bevinden zich 2 actieve en 0 verwoeste kastelen en in de wildernis bevinden zich 33 actieve en 2 verwoeste kastelen.

Kleine steden:

Dwergenclans:

Brogaanse-namen: 

(mannelijk) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor

(vrouwelijk) Alethra, Kara, Katernin, Mara, Natali, Olma, Tana, Zora

(achternamen) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag

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The landscape of Demoña is formed from lava flows left behind by ancient volcanic eruptions. Scattered around were strange stone pillars and rock formations, smoothed by the wind into natural sculptures. Everywhere the terrain was unforgiving and the temperature changed dramatically. Few outsiders entered Demoña, and fewer lingered there long enough to explore. It was believed to be a cold and harsh wasteland of ferocious monsters and an evil land shunned and little spoken of by even the bravest of adventurers.

Demoña covers an area of ​​401 thousand square kilometers. Of this, 2% (8 thousand square kilometers) is arable land and 98% (393 thousand square kilometers) is wilderness.

Demoña has a total population of 172,182.

There are several fortresses and 2 small towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Fortresses:

Towns:

 


 

Het landschap van Demoña is gevormd uit lavastromen die zijn achtergelaten door oude vulkaanuitbarstingen. Verspreid in het rond waren vreemde stenen pilaren en rotsformaties, die door de wind zijn gladgestreken tot natuurlijke sculpturen. Overal was het terrein meedogenloos en de temperatuur verandert dramatisch. Er waren maar weinig buitenstaanders die Demoña binnengingen, en minder bleven daar nog lang genoeg hangen om het te verkennen. Men geloofde dat het een koude en ruwe woestenij was van woeste monsters en een kwaadaardig land dat zelfs door de dapperste avonturiers werd gemeden en waar weinig over werd gesproken.

Demoña heeft een oppervlakte van 401 duizend vierkante kilometers. Hiervan is 2% (8 duizend vierkante kilometers) akkerland en 98% (393 duizend vierkante kilometers) is wildernis.

Demoña heeft een totale populatie van 172,182.

Er zijn meerdere vestingen en 2 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Vestingen:

Kleine steden:

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Esa is located in the north-west of Eredonia, above Aclea. Most of the inhabitants are Elves, who hide in the dense forests of the Borrorain Forest. But there are also villages where Humans and other Races live. Esiars are tall people with light skin and blue or steel gray eyes. Most have raven black hair, but those who live in the far north have blond, red or light brown hair.

Esa has an area of ​​312,419 square kilometers. Of this, 27% (84 thousand square kilometers) is arable land and 72% (224 thousand square kilometers) is wilderness.

Esa has a total population of 571,687.

The largest city, Aloran has a population of 6,734, the second largest, Irmelon 1,234. There are 2 small towns in total. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Esa has 2 active castles and 4 ruins. In the civilized parts of the country there are 2 active and 0 destroyed castles and in the wild there are 0 active and 4 destroyed castles.

Towns:

Towns:

Esiar Names:

(Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth

(female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra

(surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver

 


 

Esa is gelegen in het noord-westen van Eredonia, boven Aclea. De meeste inwoners zijn Elvesen, die zich verschuilen in de dichtbegroeide bossen van het Borrorain Forest. Maar er zijn ook dorpen waar Humansen en andere Races leven. Esanen zijn lange mensen met een lichte huid en blaiwe of staalgrijze ogen. De meeste hebben ravenzwart haar, maar degenen die in het uiterste noorden wonen, hebben blond, rood of lichtbruin haar.

Esa heeft een oppervlakte van 312,419 vierkante kilometers. Hiervan is 27% (84 duizend vierkante kilometers) akkerland en 72% (224 duizend vierkante kilometers) wildernis.

Esa heeft een totale populatie van 571,687.

De grootste stad, Aloran heeft 6,734 inwoners, de op een na grootste, Irmelon 1,234. Er zijn in totaal 2 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Esa heeft 2 actieve kastelen en 4 ruïnes. In de beschaafde delen van het land bevinden zich 2 actieve en 0 verwoeste kastelen en in de wildernis bevinden zich 0 actieve en 4 verwoeste kastelen.

Steden:

Kleine steden:

Esaanse Namen:

(Mannelijk) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth

(vrouwelijk) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra

(achternamen) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver

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Gaiza is located in the center of Eredonia. The Eastern Kingdom rules this area. All races are welcome here, but it is dominated by Humans. Gaizans are slender people with tawny skin and brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal.

Gaiza covers an area of ​​1,163,204 square kilometers. Of this, 27% (314 thousand square kilometers) is arable land and 72% (838 thousand square kilometers) is wilderness.

Gaiza has a total population of 4,432,034.

The largest city, Easthold has a population of 214 thousand, the second largest 71 thousand. There are 2 major towns and 9 minor towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Gaiza has 308 active castles and 109 ruins. In the civilized parts of the country there are 231 active and 77 ruined castles and in the wilderness there are 77 active and 32 ruined castles.

Cities:

Towns:

Gaizan Names:

(Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd

(female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele

(surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag

 


 

Gaiza is gelegen in het centrum van Eredonia. Het Eastern Kingdom heerst over dit gebied. Alle rassen zijn welkom hier, maar het wordt gedomineerd door Humansen. Gaizanen zijn slanke mensen met een taankleurige huid en bruin haar dat varieert van bijna blond tot bijna zwart. De meeste zijn lang en hebben groene of bruine ogen, maar deze eigenschappen zijn nauwelijks universeel. 

Gaiza heeft een oppervlakte van 1,163,204 vierkante kilometers. Hiervan is 27% (314 duizend vierkante kilometers) akkerland en 72% (838 duizend vierkante kilometers) wildernis.

Gaiza heeft een totale populatie van 4,432,034.

De grootste stad, Easthold heeft 214 duizend inwoners, de op een na grootste 71 duizend. Er zijn 2 belangrijke steden en 9 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Gaiza heeft 308 actieve kastelen en 109 ruïnes. In de beschaafde delen van het land bevinden zich 231 actieve en 77 verwoeste kastelen en in de wildernis bevinden zich 77 actieve en 32 verwoeste kastelen.

Steden:

Kleine steden:

Gaizaanse Namen:

(Mannelijk) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd

(vrouwelijk) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele

(achternamen) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag

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The area that included both Roma Astium and Roma Efrea was originally called Allora. It was once the center of the greatest civilization in the world and its influence stretched far and wide. The capital was Castra Norba and from this point the High King of the Free Peoples, Aelarian Lofus II, ruled over Eredonia.

Since the death of Alian Lofus and the departure of his bloodline, the power of the city and the empire surrounding it has weakened dramatically. The majority of the population left the area. Until in 2978 ADM the Roman Empire took over the country and centralized their power in Castra Norba. Races other than Humans were detested and unwelcome, leading to the great westward migration that greatly increased the diversity of society in the rest of Eredonia.

Roma Astium covers an area of ​​881,232 square kilometers. Of this, 71% (625 thousand square kilometers) is arable land and 29% (255 thousand square kilometers) is wilderness.

Roma Astium has a total population of 1,900,824.

The largest city, Castra Norba has 187 thousand inhabitants. There is 1 main city, 2 fortresses and 6 small towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Roma Astium has 0 active castles and 98 ruins. In the civilized parts of the country there are 0 active and 84 destroyed castles and in the wild there are 0 active and 14 destroyed castles.

Cities:

Towns:

Dwarf clans:

Astium Romani Names:

(masculine) Lyco, Antipho, Telestis, Alcesimus, Pseudolus, Cylindrus, Tedusius, Lycus;

(feminine) Pinaria, Opsia, Duronia, Mucia, Helvetia, Vipsania, Antia;

(surnames) Lupercus, Audens, Cotta, Vitus, Sejanus, Sylvius, Gelasius, Quintillius

 


 

Het gebied dat zowel Roma Astium als Roma Efrea omvatte, heette oorspronkelijk Allora. Het was ooit het centrum van de grootste beschaving ter wereld en de invloed ervan strekte zich ver uit. De hoofdstad was Castra Norba en vanuit dit punt heerste de Hoge Koning der Vrije volkeren, Aelarian Lofus II, over Eredonia.

Sinds de dood van Alian Lofus en het vertrek van zijn bloedlijn is de macht van de stad en het rijk erom heen dramatisch afgezwakt. De meerderheid van de bevolking verliet het gebied. Totdat in 2978 ADM het Romeins Keizerrijk het land innam en hun macht in Castra Norba centraliseerde. Andere rassen dan de Mens werden verafschuwd en was niet meer welkom wat leidde tot de grote migratie naar het westen waardoor de diversiteit in de samenleving van de rest van Eredonia enorm toenam.

Roma Astium heeft een oppervlakte van 881,232 vierkante kilometers. Hiervan is 71% (625 duizend vierkante kilometers) akkerland en 29% (255 duizend vierkante kilometers) wildernis.

Roma Astium heeft een totale populatie van 1,900,824.

De grootste stad, Castra Norba heeft 187 duizend inwoners. Er is 1 belangrijke stad, 2 vestingen en 6 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Roma Astium heeft 0 actieve kastelen en 98 ruïnes. In de beschaafde delen van het land bevinden zich 0 actieve en 84 verwoeste kastelen en in de wildernis bevinden zich 0 actieve en 14 verwoeste kastelen.

Steden:

Kleine steden:

Dwergenclans:

Astium Romani-namen: (mannelijk) Lyco, Antipho, Telestis, Alcesimus, Pseudolus, Cylindrus, Tedusius, Lycus; (vrouwelijk) Pinaria, Opsia, Duronia, Mucia, Helvetia, Vipsania, Antia; (achternamen) Lupercus, Audens, Cotta, Vitus, Sejanus, Sylvius, Gelasius, Quintillius

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The area that included both Roma Astium and Roma Efrea was originally called Allora. It was once the center of the greatest civilization in the world and its influence stretched far and wide. The capital was Castra Norba and from this point the High King of the Free Peoples, Alian Lofus, ruled over Eredonia.

Since the death of Alian Lofus and the departure of his bloodline, the power of the city and the empire surrounding it has weakened dramatically. The majority of the population left the area. Until in 2978 ADM the Romeins Keizerrijk took over the country and centralized their power in Castra Norba. Races other than Humans were detested and unwelcome, leading to the great westward migration that greatly increased the diversity of society in the rest of Eredonia.

It turns out that the people living in Roma Efrea actually welcome the different races more than the inhabitants of Roma Astium, which is what separates the two regions.

Roma Efrea covers an area of 1,045,268 square kilometers. Of this, 76% (794 thousand square kilometers) is arable land and 24% (250 thousand square kilometers) is wilderness.

Roma Efrea has a total population of 509,158.

The largest city, Cartenna has a population of 4,492 thousand. There are 5 small towns. The rest of the population lives in numerous small villages, hamlets, isolated dwellings, etc.

Roma Efrea has 16 active castles and 6 ruins. In the civilized parts of the country there are 15 active and 0 destroyed castles and in the wild there are 1 active and 6 destroyed castles.

Towns:

Efrea Romani use the same names as Roma Astium.

 


 

Het gebied dat zowel Roma Efrea als Roma Astium omvatte, heette oorspronkelijk Allora. Het was ooit de grootste het centrum van de grootste beschaving ter wereld en de invloed ervan strekte zich ver uit. De hoofdstad was Castra Norba en vanuit dit punt heerste de Hoge Koning der Vrije volkeren, Alian Lofus, over Eredonia.

Sinds de dood van Alian Lofus en het vertrek van zijn bloedlijn is de macht van de stad en het rijk erom heen dramatisch afgezwakt. De meerderheid van de bevolking verliet het gebied. Totdat in 2978 ADM het Romeins Keizerrijk het land innam en hun macht in Roma Astium centraliseerde. Andere rassen dan de Mens werden verafschuwd en was niet meer welkom wat leidde tot de grote migratie naar het westen waardoor de diversiteit in de samenleving van de rest van Eredonia enorm toenam. 

Het blijkt dat de mensen wonend in Roma Efrea de verschillende rassen eigenlijk meer verwelkomen dan de inwoners van Roma Astium, dat is wat de twee regio's onderscheidt.

Roma Efrea heeft een oppervlakte van 1,045,268 vierkante kilometers. Hiervan is 76% (794 duizend vierkante kilometers) akkerland en 24% (250 duizend vierkante kilometers) wildernis.

Roma Efrea heeft een totale populatie van 509,158.

De grootste stad, Cartenna heeft 4,492 duizend inwoners. Er zijn 5 kleine steden. De overige bevolking leeft in tal van kleine dorpen, gehuchten, geïsoleerde woningen, enz.

Roma Efrea heeft 16 actieve kastelen en 6 ruïnes. In de beschaafde delen van het land bevinden zich 15 actieve en 0 verwoeste kastelen en in de wildernis bevinden zich 1 actieve en 6 verwoeste kastelen.

Kleine steden:

Efrea Romani gebruiken dezelfde namen als Roma Astium.

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Qamaria is a desert of sand, stretching out in vast dunes and rounded hills. Centuries-old dead trees dot the hills and dunes. The few water puddles present are too salty to drink. It remains constantly warm, and rainfall is scarce.

Qamaria covers an area of 1,152,896 square kilometers. Of this, 9% (103 thousand square kilometers) is arable land, and 91% (1.049 million square kilometers) is wilderness.

The total population of Qamaria is 322,228.

The largest city, Khar Benidir, has 44 thousand residents, and the second-largest, Adarq, has 6,275. There is one major city and seven small towns. The remaining population resides in numerous small villages, hamlets, isolated dwellings, etc.

Qamaria has 128 active castles and 41 ruins. In the civilized parts of the country, there are 7 active and 7 ruined castles, while in the wilderness, there are 121 active and 34 ruined castles.

Cities:

Towns:

Shistan-names: (male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas, So-Kehur, Thazar-De, Urhur; (female) Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis; (surnames) Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt

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Allora was an ancient kingdom that was huge, proud and powerful. It was once the center of the greatest civilization in the world and its influence stretched far and wide. The capital was Castra Norba and from this point the High King of the Free Volks, Aelarian Lofus II, ruled all of Eredonia. The kingdom was established in the year 0 ADM. At its peak, Allora's total population was over 6 million.

Since the death of Aelarian Lofus II and the departure of his bloodline, the power of the city and the empire surrounding it has weakened dramatically. The majority of the population left the area. Until in 2978 ADM the Roman Empire took over the country and centralized their power in Roma Astium. Races other than Humans were detested and unwelcome, leading to the great westward migration that greatly increased the diversity of society in the rest of Eredonia.

 


 

Allora was een oud koninkrijk dat enorm groot, trots en machtig was. Het was ooit het centrum van de grootste beschaving ter wereld en de invloed ervan strekte zich ver uit. De hoofdstad was Castra Norba en vanuit dit punt heerste de Hoge Koning der Vrije volkeren, Alian Lofus, over heel Eredonia. Het koninkrijk was gevestigd in het jaar 0 ADM. Op het hoogtepunt bestond de totale bevolking van Allora uit meer dan 6 miljoen.

Sinds de dood van Alian Lofus en het vertrek van zijn bloedlijn is de macht van de stad en het rijk erom heen dramatisch afgezwakt. De meerderheid van de bevolking verliet het gebied. Totdat in 2978 ADM het Romeins Keizerrijk het land innam en hun macht in Roma Astium centraliseerde. Andere rassen dan de Mens werden verafschuwd en was niet meer welkom wat leidde tot de grote migratie naar het westen waardoor de diversiteit in de samenleving van de rest van Eredonia enorm toenam.

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