Ability Scores
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Strength Score | Dexterity Score | Constitution Score | Intelligence Score | Wisdom Score | Charisma Score |
10 | 10 | 10 | 10 | 10 | 10 |
+0 | +0 | +0 | +0 | +0 | +0 |
Strength Saving Throw |
Dexterity Saving Throw |
Constitution Saving Throw |
Intelligence Saving Throw |
Wisdom Saving Throw |
Charisma Saving Throw |
Proficient? (* for proficiency) |
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+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
AC | Initiative |
Walking Speed |
Temporary HP | Max HP | Hit Dice and Size | Proficiency Bonus |
10 | +0 | 10m | 0 | 8 | 1d8 | +2 |
Skills |
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Proficient? |
Other Bonuses? | Highest Total Modifier |
Skill | Used With |
Untrained? |
+0 | Acrobatics | Dexterity | Yes | ||
+0 | Animal Handling | Wisdom or Charisma | Yes | ||
- | Arcana | Intelligence | No | ||
+0 | Athletics | Strength or Constitution | Yes | ||
- | Craft (X) | Intelligence | No | ||
+0 | Deception | Intelligence or Charisma | Yes | ||
- | Divina | Intelligence or Wisdom | No | ||
+0 | Insight | Wisdom | Yes | ||
+0 | Intimidation | Charisma | Yes | ||
+0 | Investigation | Intelligence | Yes | ||
- | Alchemy (Knowledge) | Intelligence | No | ||
- | Engineering (Knowledge) | Intelligence | No | ||
+0 | Geography (Knowledge) | Intelligence | Yes | ||
+0 | History (Knowledge) | Intelligence | Yes | ||
+0 | Legend (Knowledge) | Intelligence | Yes | ||
+0 | Medicine (Knowledge) | Intelligence | Yes | ||
+0 | Nature (Knowledge) | Intelligence | Yes | ||
- | Nobility (Knowledge) | Intelligence | No | ||
- | Planes (Knowledge) | Intelligence | No | ||
+0 | Religion (Knowledge) | Intelligence | Yes | ||
+0 | Martial | Intelligence or Wisdom | Yes | ||
+0 | Perception | Wisdom | Yes | ||
+0 | Performance | Strength, Dexterity, or Charisma | Yes | ||
+0 | Persuasion | Charisma | Yes | ||
- | Prima | Wisdom | No | ||
+0 | Sleight of Hand | Dexterity | Yes | ||
+0 | Stealth | Dexterity | Yes | ||
+0 | Survival | Intelligence or Wisdom | Yes | ||
+0 | Vehicles, Land | Wisdom | Yes | ||
+0 | Vehicles, Sea | Wisdom | No |
Other Proficiencies |
|
Name | Benefit |
Languages |
|
Language | Fluency |
Attunement Slots |
|
In Use | Maximum |
1 |
Inventory |
|
Name | Amount |
Currency |
|
Cast (CA) (Desol) | 0 |
Haler (HA) (Desol Midlands) | 0 |
Basker Piece (BP) (Desol Midlands) | 0 |
Palus (PA) (Desol Midlands) | 0 |
Electrum Piece (EP) (Adrovia) | 0 |
Mundane Items | |
Magical Items |
|
Equipped Items | |
Culture Abilities & Boons
|
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Culture: |
|
Ability Name | Ability Description |
Class Abilities & Boons
|
|
Class/Level: Ability Name | Ability Description |
Other Boons |
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Boon Points Remaining = 0 | Boon Point Maximum = 0 | |
Boon Name/Cost | Benefit | |
Spellcasting |
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Cantrips |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Spells Known/Prepared | |||||||||
Spell Slots | |||||||||
- | - | - | - | - | - | - | - | - | - |
Other Notes and Features
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