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- Looting Rules - 27.5.23 Much easier to read
- Artisan's Tools - 20.5.23 Every tool got a 2nd ability to choose from
- Crafting - 27.5.23 Added "Building a Structure" to the progression table.
Tools
- Leatherworking - 19.5.23
- Masonry - 27.5.23
- Lockpicking and Disarming - 18.4.23
- Tinkering - 19.5.23
- Woodcarving - 19.5.23
- Smithing - 27.5.23
- Herbalism - 26.7.23 UPDATED
- Training Proficiency
- Studying spells during a fight
- Taming wildlife
- Long rest exhaustion (sleeping with armor)
- Hitting multiple enemies in combat
- Carrying system
- Downtime activities
- Artisan's Tools
- Crafting
- New Carrying System - Not yet implemented
Was killed by the Redbrands in early 1300.
The Astral Plane is the plane of thought, memory, and psychic energy; it is where gods go when they die or are forgotten (or, most likely, both). It is a barren place with only rare bits of solid matter.
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.