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  • Artisan's Tools - 20.5.23 Every tool got a 2nd ability to choose from
  • Crafting - 27.5.23 Added "Building a Structure" to the progression table.
Tools

Homebrew Rules:

  1. Training Proficiency
  2. Studying spells during a fight
  3. Taming wildlife
  4. Long rest exhaustion (sleeping with armor)
  5. Hitting multiple enemies in combat
  6. Carrying system
  7. Downtime activities
  8. Artisan's Tools
  9. Crafting
  10. New Carrying System - Not yet implemented
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Was killed by the Redbrands in early 1300.

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The Astral Plane is the plane of thought, memory, and psychic energy; it is where gods go when they die or are forgotten (or, most likely, both). It is a barren place with only rare bits of solid matter.

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A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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