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Rules
- Difficulty reset
- Monthly
- Breaks
- 1 hour breaks between fights
- Defeat
-
-If someone falls unconscious during a fight, they will be escorted outside. The rest of the party may continue fighting if they wish to do so.
-A person who falls unconscious in the arena may resume fighting with his party if they win and wish to continue.
-A person who fell unconscious may not compete again in the arena for 3 days after leaving arena grounds. - Returning to the arena
- After leaving the arena, the participants may return to fight again only after 2 days have passed
- Clearing levels
-
After a level is cleared, the level becomes unavailable to any participants/gamblers until next difficulty reset.
The current available level is tracked on the arena log in the overview page. - Fighting multiple levels
-
Participants may choose to fight multiple difficulty levels at the same time given that:
-All previous difficulty levels have been cleared
-The levels are consecutive
*This option is available once per participant per difficulty reset
Fighting rewards
- Arena XP
- Shared between all participants -- received after every fight.
- Arena tokens
-
Arena Tokens are gained per level won (the party decides who gets the token) -- received when quitting the arena.
Easy: 1 Tokens per fight
Medium: 2 Tokens per fight
Hard: 3 Tokens per fight
Deadly: 4 Tokens per fight - Items
- After each fight won, every participant will receive a single potion of healing, which they will be able to drink only on arena grounds. Any excess potions will be forfeited when leaving the arena.
Active Gambling
- Explanation
-
A participant may gamble on his party's success in the arena. Each gambler must have the fee amount of Arena Token in his account in order to gamle on a specific fight.
The fee amount is listed on the table below, and is based on the level of the fight.
Active Gambling fee table
- Currency
- Arena Token
- Fight level 1
- 1d4
- Fight level 2
- 1d4
- Fight level 3
- 1d4
- Fight level 4
- 1d6
- Fight level 5
- 1d6
- Fight level 6
- 1d6
- Fight level 7
- 1d8
- Fight level 8
- 1d8
- Fight level 9
- 1d8
- Fight level 10
- 1d10
- Fight level 11
- 1d10
- Fight level 12
- 1d10
- Fight level 13
- 1d12
- Fight level 14
- 1d12
- Fight level 15
- 1d20
- Fight level 16
- 1d20
- Fight level 17
- 1d20
- Fight level 18
- 1d20
- Fight level 19
- 1d100
- Fight level 20
- 1d100
Active Gambling Rewards
- Tokens - per fight
- Gambling_fee X (number_of_consecutive_wins + 1) -- received when quitting the arena WITHOUT losing
- Tokens - multiple levels
- Gambling_fee X (number_of_difficulty_levels X 2 + 1) -- received when quitting the arena WITHOUT losing
Downtime Gambling
- Explanation
-
To gamble you need to have the minimum risk amount of Arena Token from the table below.
Gambling on a specific fight increases the fight level available, same as fighting in the arena.
Gambling is only available on the current fight level that is available.
If you choose to gamble for more than the minimum amount, the reward earned is the precentage written on the table below, rounded down.
Roll 1d20 with DC equals to the fight level you gamled on, to determine whether you won the bet or not.
Downtime Gambling Table, minimum risk - minimum reward -- reward percentage
- Currency
- Arena Tokens
- Fight level 2
- 10 - 1 -- 10%
- Fight level 3
- 20 - 3 -- 15%
- Fight level 4
- 30 - 6 -- 20%
- Fight level 5
- 40 - 10 -- 25%
- Fight level 6
- 50 - 15 -- 30%
- Fight level 7
- 60 - 21 -- 35%
- Fight level 8
- 70 - 28 -- 40%
- Fight level 9
- 80 - 36 -- 45%
- Fight level 10
- 90 - 45 -- 50%
- Fight level 11
- 100 - 100 -- 100%
- Fight level 12
- 110 - 115 -- 105%
- Fight level 13
- 120 - 133 -- 111%
- Fight level 14
- 130 - 153 -- 118%
- Fight level 15
- 140 - 176 -- 126%
- Fight level 16
- 150 - 203 -- 135%
- Fight level 17
- 160 - 232 -- 145%
- Fight level 18
- 170 - 265 -- 156%
- Fight level 19
- 180 - 302 -- 168%
- Fight level 20
- 200 - 1000 -- 500%