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  1. Notes

Starting Skills & Merits

Mechanic

Skills:

  • Computer: Swapped for Enigmas (See Dark Eras); Max 2
  • Drive: Max 3; Applies to animal-powered vehicles; May not start with a specialty


Recommendations:

  • Recommend against starting with merits which involve having or maintaining a social circle, such as Hobbyist Cliche or Professional Training


Merit Starting Limitations:

  • Alternate Identity: 0
  • Contacts: 0
  • Fame: 0
  • Mentor: Requires Justification
  • Resources: Max 2; Requires justification
  • Retainer: 0
  • Safe Place: 1
  • Staff: 0
  • Status: 1; Requires justification


Other

  • Each player must provide a tarot to be associated with their character