Skills:
- Computer: Swapped for Enigmas (See Dark Eras); Max 2
- Drive: Max 3; Applies to animal-powered vehicles; May not start with a specialty
Recommendations:
- Recommend against starting with merits which involve having or maintaining a social circle, such as Hobbyist Cliche or Professional Training
Merit Starting Limitations:
- Alternate Identity: 0
- Contacts: 0
- Fame: 0
- Mentor: Requires Justification
- Resources: Max 2; Requires justification
- Retainer: 0
- Safe Place: 1
- Staff: 0
- Status: 1; Requires justification
Other
- Each player must provide a tarot to be associated with their character