Remove ads by subscribing to Kanka or enabling premium features for the campaign.

The Yoranta Dynasty is the Sector you reside in. The Yoranata Family is somewhat of a non-interventionist in terms of inter-sub-sectoral affairs, with the exception of enforcing their Policies that maintain broader peace in trade. However some of their policies also does guarantee some other basic sapient right.


Right to Speech & Information

Every Citizen of the Yoranta Dynasty has the right to criticize and vocalize opinion of any person, topic, institution, practice, action or Sectoral (and below) law.

Tithe rates & Collection

All tithes are collected at a planetary level, 10%of the Gross domestic output of all colonies (adjusted for each planet for population and technology levels). All stellar and Interstellar companies must pay a 5% tithe of all surplus.

Treason

Any act with the intention of betraying the Yoranta Dynasty is punishable by imprisonment until an appeal board deems you to no longer be a threat to the Dynasty, or death (depending on the severity of Treason).

Interstellar Terrorism/Piracy

Interstellar Piracy will result in being Impressed into the service of the Sectoral Navy, or an appropriate sentencing to forced labor. Interstellar Terrorism is punishable with permanent detention.

Humane Research Law

Under no pretense are non-consenting persons be permitted to be tested on for any reason, regardless of nature or intention. Any research done involving Psions at a sub-sectoral level without approval by the Yoranata ministry of Psionics must seek approval before doing so. Failure to obtain approval will result in confiscation of research materials, academic disqualification and potential imprisonment.

Psionic Regulation and Practice

Anyone with an active Psionic ability must be on the Yoranta Dynasty Psionic registry. If a Psion does not wish to engage with their psionic ability they will be prescribed psionic-suppressing medication by a Psiontologist. Any Psion wishing to engage with their active Psionic ability must attend a mandatory 2 year Psionic training course. Any Psion refusing to cooperate with these laws will be reported to the Imperial Office of Intelligence, Psionic Division.

Maximum and Minimum Sectoral Sentencing

The maximum sentence anyone person can receive for a sub-sectoral crime is indefinite detention. Minimum Sentencing for any crime is forbade.

Ship Transponder

All ships must have an active and broadcasting transponder during operation. Transponders allow debtors/banks to track how many Credits ship's account has/owes. Tampering with a Transponder is a serious offence.

Click to toggle

Leaders: Head Of Operations; Scrol Neengroil (Sathelak)

Goals: Identification, policing, monitoring and R&D of Psions in the Imperium.

Enemies: 7 Eyes Organization, Lady Patron Oracle (Locally well known Religious group)

Allies: Imperium, all non-separatist governments. 

Resources: The sectoral branch has a Billion Credit Budget. This branch employs 200+ Psion regulators, 100,000+ Employees. 46% are Human, 23% are Sathelak, 14% are Fermian, 14% are misc minor species, 3% are Ogryn.

The Branch possesses 12 specialist ships that fills multiple functions including, Psionic power training and self control, Psion offender detention, Psionic treatment specialists, Psionic tech R&D. Each Ship is 400 ship Tones (Twice the size of the Theseus).

Psion Grading System

The Psion grading system is a linear grading system to classify psionic potential of any organism.

Rho; Rho class is a baseline, where there is no Psionic potential manifesting. That is to say that the person is not capable (with training) of using Psionics.

Lambda; Lambda class refers to a person with Psionic potential that manifests unconsciously. These manifestations happen when the organism or person is in a high stress or life threatening situation. Such manifestations are rationalized by the Psion and witnesses as 'good luck'. The Psion has no control over the manifestation. 

Theta; A Theta class Psion have conscious and moderate control over their Psionic ability. However, the caster runs the risk of loosing control and forfeiting the effect of the manifestation to their impulses; this can and has lead to catastrophic results in urban centres.

Zeta; Very high and far less-impulse driven control of the Psion's ability. Spontaneous Manifestation of these powers without medication or training requires immediate Psion Regulator response.

Gamma; A Gamma class Psion occurs (according to Yoranta sector statistics), one in every billion people. A Gamma Class are trained and employed as Psion Regulators for the Office of Intelligence. A Gamma class Psion exhibit complete control over their ability with the assistance of a Regulation device, Gamma class Psions have multiple fields of Psion abilities, all typically have telepathy to help subduing un-cooperative Psions they are tasked with 'regulating'.

Beta; Beta Class Psions is the biologically-hypothetical limit for a Psion, without the assistances of implantation or technology. There have only been three recorded cases across the Imperium of a Beta Class Psion. All cases required multiple Psion regulators, operating with bionic-psionic enhancements, to subdue. In one of the three cases, a skip gate was opened to the parent star in order to neutralize the Psion. 

Omega; There are no recorded cases of a Omega Class Psion, as it is a purely hypothetical classification. Such a Psion would require a Beta class Psion with multiple Psionic-bionic enhancements whose weight would immobilize them. Such a Psion could split battleships in half on a whim and twist a persons mind into an entirely new identity at will. The universe has blissfully never seen such a threat.

Click to toggle

Races - Entity list

ED-GAMING 7 months ago
ED-GAMING 1 year ago
ED-GAMING 1 year ago
ED-GAMING 6 months ago
ED-GAMING 1 year ago
ED-GAMING 1 year ago
ED-GAMING 10 months ago
ED-GAMING 5 months ago
ED-GAMING 10 months ago
ED-GAMING 1 year ago

Leaders: 7 unknown personnel, all ex navy and privateer of medium commanding rank. 

Goals: Obtain wealth and naval power

Enemies: All institutions and branches of army and navy.

Allies: None

Resources: Exact numbers are theorised to be more; 3 free traders modified for combat, 1 standard navy gunboat, 2 mule haulers converted for ship butchering and boarding operations, >26 fighters, >12 bombers, >4 assault landing craft 

Members: >80,000

Click to toggle

Ruler/Governments:

Number Of Controlled Systems:

Combined Population:

Standing Army/Navy Strength:

Policies:

Description:

Click to toggle