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Paris is the capital of France. The city is by itself a département, and its sprawl form the région Île de France with a population of 12 millions.
The city of Paris is divided into 20 arrondissements (usually only called by their number).
- The "4th" includes the Île de la Cité (Isle of the City) where is the cathedral Notre-Dame de Paris. On the right bank is the townhall of Paris.
- The "5th" is known as the Quartier Latin : it has three universities (La Sorbonne, Jussieu, Université Pierre & Marie Curie) and all the items of students' life. The Panthéon is the place where Napoléon is buried, as well as other illustrious characters.
- The "8th" is where are the Avenue des Champs Elysées which runs between the Place de l'Etoile (with the Arc de Triomphe) and the Place de la Concorde (with the Obelisk, twin of the one in Washington). The Presidential Palais de l'Elysée is nearby, as are most of the embassies. The Gare St-Lazare (St-Lazare Railway Station) is in the northeast corner of the arrondissement.
Government Type: | Republic | ||||||||||||
Capital: | Paris | ||||||||||||
Leaders: | Aurélie de Paladines - Présidente (2057-2062, 2062-2068)
Yohann de Kervelec - Président suppléant |
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Population | 69,850,000 | ||||||||||||
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Per Capita Income: | 30,500€ | ||||||||||||
Estimated SINless: | 10% | ||||||||||||
Below Poverty Level: | 8% | ||||||||||||
Corporate Affiliation: | 19% | ||||||||||||
Education:
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Major Ethnic Groups: French: 76% African: 14% Indochinese: 3% Slavic: 3% Other: 4% |
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Major Languages Spoken: French (97%) English (30%) Arabic (9%) Breton (5%) |
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Major Religions: Roman Catholic (63%) Muslim (10%) Druid (5%) Unaffiliated/Other (5%) None (17%) |
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Currency: | Euro (€), Nuyen (¥) accepted | ||||||||||||
SAMU National Medical: 92% Guaranteed Response Time: None |
So you want to help me do worldbuilding for Paris ? First, thanks, it's appreciated.
Second I swam through the lore bits so you don't have to, and i'm gonna give you the short version to help you with creating or finding inspiration to create stuff for Paris.
Here is a list of things to remember about Paris as a setting:
Nobles:
-Nobles House still exist and rule Paris from the shadows, none of them displays their blue blood in public however. Most of them own company stocks and are otherwise rich from other sources, a list of useful titles for nobles can be found in this entry: Noble titles
-Nobles are split in two, more or less: old nobles (who are around 60 - 90 years old) they play safe and know when to fold, and young nobles who will take the place of the Old Nobles soon enough, they nobles are often decadent, brash, and generally put a strain on the otherwise really good relationship the older nobles have with the French Catholic Church (FCC) simply by not exhibiting very christian values.
-I added some of the canon noble houses in the organisations tab, it shouldn't stop you from making up your own, as you can see you shouldn't worry about cliché names, I will encourage creating rivalries and alliances. As one last bit of noble creation guideline, most of them aren't happy with France being part of what is basically the new European union, so they are all probably trying to get a stronger hold on the government to undo that.
France's Culture and how it affects people everyday:
-Weapons are frowned upon, you can get a sporting rifle with a hunting license, but don't dare bring it public in a big city, or else you'll get side looks from the police if not arrested on the spot.
-Same goes for obvious cyberware and public display of magic, those are considered potential weapons, people prefer bioware and fashion cyberware (hello neon colored hair and actual neon tattoos)
-Naturally France being France means a counter culture who prides itself on obvious gold cyberarms with jewels on each fingers exists, because that's "très banlieue et rebelle", rich people love looking like rebels.
-Paris has something for every tastes even the least classy ones, rich french people are sexual deviant, especially young nobles, it is worth noting that such establishments often operate outside of the law or out of sight of the general public.
-It bears repeating that Paris is still a capital for tourism, and the French Catholic Church (FCC) is surprisingly open about accepting any and all Metatypes, which makes France and Paris a very varied melting pot. Don't think twice if you want to make a character who isn't normally a common Meta, as long as they respect their constraints you should be fine (like vampire not being able to go in the sun, that sort of things)
Groups, Corps and people
-When you create such an entity, look for the attribute templates I made as a base level of info needed in those, other than that you are absolutely free to go wild
-When a foreign corporation wants to do business on french soil, they either pay huge taxes or agree to incorporate the french social help system for their employees in France (because corps usually count as foreign soil)
-Shadowrun is wild, don't mind doing communities of ghouls who live in the catacombs, Noble houses that have dark secrets, and all of that jazz, if you aren't sure send me a message, i'll be happy to clear it up and even give you some in universe phenomenon you could link to that entry if you want to.
1er - Louvre, Palais Royale
2ème - Bourse
3ème - Marais, Picasso Museum
4ème - Marais, Hôtel de Ville
5ème - Latin Quarter
6ème - Saint Germain
7ème - Eiffel Tower
8ème - Champs-Elysées
9ème - Opéra, Pigalle
10ème - Canal St. Martin
11ème - Bastille
12ème - Bercy
13ème - Place d'Italie
14ème - Montparnasse
15ème - Parc des Expositions
16ème - Trocadéro
17ème - Palais de Congrès
18ème - Montmartre
19ème - Parc de la Villette
20ème - Belleville, Père Lachaise
- Titles:
- Duc: possessor of a duchy (duché—a feudal property, not an independent principality) and recognition as duke by the king.
- Prince: possessor of a lordship styled a principality (principauté); most such titles were held by family tradition and were treated by the court as titres de courtoisie—often borne by the eldest sons of the more important duke-peers. This title of prince is not to be confused with the rank of prince, borne by the princes du sang, the princes légitimés or the princes étrangers whose high precedence derived from their kinship to actual rulers.
- Marquis: possessor of a marquessate (marquisat), but often assumed by a noble family as a titre de courtoisie
- Comte: possessor of a county (comté) or self-assumed.
- Vicomte: possessor of a viscounty (vicomté) or self-assumed.
- Baron: possessor of a barony (baronnie) or self-assumed.
- Vidame: a rare title, always with the name of a diocese, as their origin was as the commander of a bishop's forces. The Vidame de Chartres is the best known.
- Ranks:
- Fils de France: son of a king or dauphin.
- Petit-fils de France: grandson of a king in the male line.
- Prince du Sang ("prince of the blood"): a remote, legitimate male-line descendant of a king of France.[7]
- Peer of France was technically a dignity of the Crown (as, e.g., marshal of France), but became in fact the highest hereditary rank borne by the French nobility—always in conjunction with a title (e.g. "Duc et Pair", "Comte-Pair"). The peerage was originally awarded only to princes of the blood, some legitimised and foreign princes, often the heads of the kingdom's most ancient and powerful families, and a few bishops. Eventually it was almost always granted in conjunction with the title of duke. Gradually the peerage came to be conferred more broadly as a reward for distinguished military or diplomatic service, but also on favourites of the king (e.g. les mignons). The peers were entitled to seats in the Parliament of Paris, the most important judicial court in the kingdom.
- Prince légitimé: legitimised son or male-line descendant of a king. Precise rank depended upon the king's favour.
- Prince étranger ("foreign prince"): members of foreign royal or princely families naturalized at the French court, such as the Clèves, Rohan, La Tour d'Auvergne, and Lorraine-Guise.
- Chevalier: an otherwise untitled nobleman who belonged to an order of chivalry; earlier, a rank for untitled members of the oldest noble families. Later distinction was that a Knight (Sieur) went through the dubbing ceremony (touched with a sword on the head and shoulders by the King), while the lesser rank of Chevalier or Knight Bachelor received the rank without the ceremony.
- Écuyer ("Squire" and literally: "shield bearer"): lowest specific rank in the nobility, to which the vast majority of untitled nobles were entitled; also called valet or noble homme in certain regions.
- Gentilhomme: lowest non-specific rank indicating nobility
- Seigneur ("Lord of the manor" and literally: "lord"): term for the untitled owner of a feudal property; strictly, neither a title nor a rank, it indicated that a landlord's property had certain noble rights attached, although properly it did not indicate the owner was noble, especially after the 17th century.
- Bâtard: recognized bastard son of a gentleman or nobleman. They could not usually inherit a title (if any claimants of legitimate birth existed) but could be employed in their father's retinue. Bastard sons and daughters were often married off to allied or subordinate families to strengthen ties or to bind lesser families to them.
Buckle up, this is gonna be wild.
Current Date/Context:
2078, most countries in europe are part of the NEEC, New European Economic Community
The Big Ten quick summary
Magic, what it can do:
Magic is available to "awakened" people, meaning quite a small part of the world's population, someone who is awakened can cast spells (fireballs, fry someone's brain...) as well as summon spirits, beings made of magic that come from somewhere, depends on the spirit type (there was even reports of spirit trains looking like the 20th century, it can get pretty wild), Mages are known for spell casting, adepts are basically martial artists who use magic to help them do sick stuff like wall runs and stuff, most magic users follows traditions relevant to their life, Japaneses mage usually follow shinto as a tradition, there is about as many traditions as there is cultures, and about as many ways to see magic.
The Matrix
The matrix is the internet of the 6th world, it's where AI and Deckers (hackers) spend most of their time, the matrix is everywhere, imagine it as one large computer around the earth, accessible by VR and AR with the push of a button, physical servers aren't a thing, and most secured locations are called Hosts, big tall matrix only visible buildings that are protected by programs called IC.
This is a good spot to talk about Technomancers, which can be simplified as Deckers, but without any ware, since it affects their resonance with the matrix, they are basically Matrix mages, and are considered awakened.
Bioware and Cyberware:
Not much to say on this, cyberware is everything from a shiny chrome leg to a hand canon, usually cyber is taxing on your "essence" which is how much mana life force (or some bullshit) flows through your body, after you put in too much, you die, or a mage keeps you alive beyond that and you become a cyberzombie, not a pleasant thing to be.
Bioware is more or less the same, but you clone body parts, enhance them, and then put them in the body, stuff like pain editors and muscle toning, these are expensive, but don't shred your essence as much.
HMHVV (Human Meta-Human Vampiric Virus)
This is a magical virus that turns people into vampires, basically.
Depending on the original Meta-Type (we'll get to that), the result varies, Humans tend to become vampires, Elves become Banshees, and Dwarves turn into Goblins for example.
A common ground for all of those is that sunlight is bad for them, and they tend to burn up quite a bit.
That's not all of the results possible, there is an extensive list here, enjoy.
Metahumanity
When magic started manifesting in the world, weird humans started to pop up, and soon enough you had a whole spectrum of weird "mutations", soon they were called Metahumans, and since those could usually come from humans too, humans were put in that label as well.
Let's have a quick list of the most common ones:
Humans
Dwarves
Elves
Trolls
Orks
if you want to be thorough, there is quite a few variants, Orks have Onis and Dwarves have Gnomes for example, the list is here.
Dragons aren't part of Metahumanity, but I want this to be short so i'll put this here, they are Dragons, they are strong, chances are, if you mess with one, you will die, they love having huge stacks of money, some do it by becoming rockstars, some others by being the head of company (like Lowfyr), they can take human form.
System Identification Number (SIN)
Your SIN is where everything you ever did as a registered citizen is, criminal charges, what you bought at the market yesterday, where you live, where you work...
Most people are fine with this, but members of the underworld don't like having their info so easily accessible by government/corps, so they opt for fakes.