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The caster imbues themselves or a nearby target with a surge of magical energy that overcharges their adrenaline, pushing their body to its limit. The target gains an extra action each turn for 1 minute plus casting modifier rounds. Once the effect of the spell ends, the target immediately suffers 1d6 Constitution damage.

Attributes

Spell Levels
Druid 6th, Bard 6th
Type
Touch
Action Cost
2 Actions
School
Enchantment
Saving Throw
Dodge