The caster imbues themselves or a nearby target with a surge of magical energy that overcharges their adrenaline, pushing their body to its limit. The target gains an extra action each turn for 1 minute plus casting modifier rounds. Once the effect of the spell ends, the target immediately suffers 1d6 Constitution damage.
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Adrenaline Surge
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Spell
Attributes
- Spell Levels
- Druid 6th, Bard 6th
- Type
- Touch
- Action Cost
- 2 Actions
- School
- Enchantment
- Saving Throw
- Dodge