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The caster slams the ground to deliver a burst of energy rupturing the soil and spewing acid from below. All characters within a radius of range 6 must make a reflex saving throw of difficulty 13 plus casting modifier to avoid becoming pinned for one round. If they succeed the saving throw they also change it to a Grazing Hit. The spell deals 3d4 acid damage plus 2d4 Casting Damage and shreds 6 Armour but the amount of shred is reduced by the target’s Warding. For a number of rounds equal to 3 plus casting modifier, the radius struck by the caster causes anyone moving across it to be Hobbled until they leave the radius. Anyone beginning or ending their turn on the radius for those 3 turns suffers 1d4 acid damage and has 1 Armour shredded which is not reduced by Warding.

Attributes

Spell Levels
Druid 3rd, Wizard/Sorcerer 3rd
Type
Radius
Action Cost
1 Action
School
Evocation
Saving Throw
Reflex