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  1. Notes

Cyberware

Table
CYBERWARE
COST
STRAIN
TL
NOTES

Adrenal Suppression Pump

30,000
1
4
Eliminates emotion and improves initiative

Bioadaptation Augments

10,000
1
4
Survive near-habitable planetary conditions

Body Arsenal Array

10,000
1
4
Provides retractable body weaponry

Body Sculpting

10,000
1
4
Complete external physical reconstruction

Dermal Armor

20,000
2
4
AC 16, immune to primitive weapon Shock

Drone Control Link

20,0001
4
Allows easier remote control of drones

Eelskin Capacitor Mesh

25,000
1
4
Allows bare-handed hacking and electrical shocks

Gecko Anchors

15,000
1
4
Can climb sheer surfaces as if they were flat

Ghost Talker Transceiver

15,000
1
4
Integral compad with audiovisual transmission

Holdout Cavity

10,000
1
4
Shielded body cavity for holdout storage

Holoskin Emitter

15,000
1
4
Creates a hologram around the user

Identity Submersion Trigger

25,000
1
4
Allows a false identity to be perfectly assumed

Immunofiltration System

25,000
2
4
Immune to almost all diseases and poisons

Induced Coma Trigger

20,0001
4
Feigns death and halts bodily processes for up to two weeks

Neurointruder Alert

50,000
1
5
Grants +3 to save vs. telepathy, alerts of intrusion

Panspectral Optics

15,000
1
4
Integral low-light and thermal vision

Pressure Sheathing

15,000
1
4
Integral emergency vacc suit

Prosthetic Limb

2,500
1
4
Replaces a limb lost to misadventure

Revenant Wiring

50,000
3
5
Keeps the user fighting even after they’re dead

Slowtime Window

30,0002
5
Prevents surprise and speeds up the user’s cogitation

Stabilization Overrides

25,000
2
4
Automatically stabilizes a mortally-wounded user

Tagger Nanites

15,000
1
4
Lets the user tag others with tracking nanites

Toxin Injector

20,0002
4
Allows surprise injection of lethal or dazing toxins

Twitchlock Actuators

30,0002
4
Allows brief moments of hyper-precise accuracy