Remove ads by subscribing to Kanka or enabling premium features for the campaign.

Entity list

Roxanne Gonzalez Brown 9 months ago
Roxanne Gonzalez Brown 9 months ago
Toña Gonzalez-Brown 9 months ago
Toña Gonzalez-Brown 10 months ago
vit3z 10 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 11 months ago

Quick Rules View R

Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago

Journals - Entity list

vit3z 10 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 11 months ago
Toña Gonzalez-Brown 1 year ago
Unknown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago
Toña Gonzalez-Brown 1 year ago

arts-and-crafts-ring-jeweler-hanging-lake-topaz-blue.jpg


Porter's Ring


1 Attunement Slot - optional

Rarity: Rare, approx 2.000gp


Based on the Teleportation Circle spell (see below).

Note sentences with a line through are not applicable.


The ring has 3 charges, if the wearer has the ring removed, whatever charges are left remains, but unless attuned, before the last charge has been used the ring will no longer function, it will flash when there is one charge left and no attunement has happened.


Once attuned, the wearer gets 3 charges back on a new dawn after 3d4 days.

For using each charge takes 1 Action to use.


It creates a teleportation circle 10ft wide and every CREATURE is forcibly transported within that 10ft as well as the wearer.

The wearer can teleport to any location so long as the wearer has seen or been to that location before.


Items not equipped on person do not come with, such as a sword left on the floor.



Teleportation Circle

5th Level conjuration
  • Casting Time: 1 minute
  • Range: 10 ft
  • Target: 
  • Components: V M (Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
  • Duration: 1 round
  • Classes: Bard, Sorcerer, Wizard
  • As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

    Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence - a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

    You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Click to toggle