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Ability Scores
|
Strength Score | Dexterity Score | Constitution Score | Intelligence Score | Wisdom Score | Charisma Score |
9 | 14 | 12 | 10 | 14 | 18 |
-1 | +2 | +1 | +0 | +2 | +4 |
Strength Saving Throw
| Dexterity Saving Throw
| Constitution Saving Throw
| Intelligence Saving Throw
| Wisdom Saving Throw
| Charisma Saving Throw
|
| Proficient | | | | Proficient |
-1
| +6
| +1
| +0
| +2
| +8
|
AC | Initiative
| Walking Speed
| Swimming Speed | Temporary HP | Current HP(Max HP) | Hit Dice and Size | Max Hit Dice | Proficiency Bonus
|
14(+2 w/ Shield) | +3 | 25 ft. | 10 ft. | 0 | 50(57) | 9d8 | 9d 8 | +4 |
Skills |
Proficient? | Other Bonuses? | Total Modifier
| Skill | Statistic Used
|
| JoaT | +4 | Acrobatics | Dexterity |
| JoaT | +4 | Animal Handling | Wisdom |
| JoaT
| +2 | Arcana | Intelligence |
| JoaT
| +1 | Athletics | Strength |
Yes |
| +9 | Deception | Charisma |
| JoaT
| +4 | Insight | Wisdom |
Yes |
| +9 | Intimidation | Charisma |
| JoaT
| +2 | Investigation | Intelligence |
| JoaT
| +2 | History | Intelligence |
| JoaT
| +4 | Medicine | Intelligence |
| JoaT
| +2 | Nature | Intelligence |
| JoaT
| +2 | Religion | Intelligence |
Yes | Expertise
| +10 | Perception | Wisdom |
| JoaT
| +6 | Performance | Charisma |
| JoaT
| +6 | Persuasion | Charisma |
Yes |
| +7 | Sleight of Hand | Dexterity |
Yes | Expertise
| +10 | Stealth | Dexterity |
| JoaT
| +4 | Survival | Wisdom |
| JoaT
| +4 | Vehicles, Land | Wisdom/Dexterity |
| JoaT
| +4 | Vehicles, Sea | Wisdom/Intelligence |
Other Proficiencies |
Name | Name |
Light Armor | Medium Armor |
Shield | Simple Weapons |
Martial Weapons | Hand Crossbow |
Lute | Flute |
Cowbell | Sewing Kit |
Disguise Kit | Forgery Kit |
Languages |
Language | Language |
Common | Halfling |
Attacks and Spells |
Attack/Spell Name | Attack Roll - Damage Roll - Damage Type - Range |
Rapier | 1d20+5 - 1d8+2 - Piercing - 5ft. |
|
|
Known aliases: Pam Wouldbegood, Parampam, George Philman, Hargad