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Coins & Expenses
Goods
Adventuring Gear
Armor
Weapons
Magical Implements
Magic Items
Herbal & Alchemical Brews
Potions
Poisons
Books
Business Goods
Conveyance Goods
Containers & Packs
Creatures & Mounts
Vehicles
Drugs
Food & Drinks
Garments & Sundries
Luxury Goods
Tools, Games, & Instruments
Trade Goods
Business Goods
Construction Goods
Household Wares
Occupational Goods
Travelling Goods
Services
House Rules
Conditions
Downtime
Groups & Organizations
Guilds of Waterdeep
Factions of Waterdeep
Bregan D’aerthe
Emerald Enclave
Gray Hands
Harpers
Lords’ Alliance
Order of the Gauntlet
Xanathar Guild
Zhentarim
Nobility of Waterdeep
The Noble Game
Religions of Faerûn
Drow Pantheon
Dwarven Pantheon
Elven Pantheon
Faerunian Pantheon
Gnomish Pantheon
Halfling Pantheon
Orc-kin Pantheon
The Calendar of Harptos
The Code Legal
The Grand Games
Shrine To Siamorphe
Siamorphe is the vessel of a semi-divine power, passed down to a successor upon that successor's death. By preference, the successor is a direct descendant of the previous power's mortal form, but anyone of noble blood will suffice. Her portfolio is providing the Divine Right of nobility to rule, and encouraging the responsibility to rule well and wisely for the more common classes beneath them. Her worship is most common among the nobility and their councilors, especially among those who seek reasons to explain why they are in charge.
The current Siamorphe, Lady Siamorphe of Waterdeep, was chosen in the year 1256 DR and has occupied the post since. She usually appears as an older lady of the nobility, her hair touched with grey but well kept, and her iron-gray eyes missing nothing. Her clothing shows the jeweled purple of the true nobility, with a silver chalice and adamantine scepter in her hands, and a tiara carved from a single diamond on her brow.
Waterdeep's chapel to Siamphore is part of the House Assumbar villa, but open to the public. It mostly sees other nobles as its reverents.
General Pricing
- If something is in great demand and short supply, prices rise.
- If there is a glut, prices fall.
- If a guild is involved in the price-setting, that is mentioned at the end of the entry (independent operators usually undercut the Guild by 5-10% unless their product is in such demand that they need not compete with guild prices).
- Prices for unusual services - bounty hunting, for example, or for the sale of monsters and monster eggs or youngare not given herein.