- GURPS Rules - click this to learn about:
- What is GURPS?
- Success Rolls
- Reaction Rolls
- Character Points and Improvement
- Physical Feats
- Mental Feats
- Building a Character
- Items and Wealth
- Wealth, and how it works (this is a houserule!)
- Armor and Shields
- Weapons
- Buying Weapons and Armor
- Other Items
- Combat
- Injury, Illness, and Fatigue
- Leverage
- Magic
- Alchemy
- Downtime (this is a houserule!)
- Guides
- Sourcebooks (please consult the links above before looking in the sourcebooks)
- Categories of Abilities (these are mixes of advantages, disadvantages, and skills that all suit similar purposes or apply in similar situations)
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How to Play GURPS
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