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Attributes
- Agility
- 6
- Smarts
- 6
- Spirit
- 4
- Strenght
- 6
- Vigor
- 8
Stats
- Pace
- 6/12
- Parry
- 5
- Toughness
- 10 (4)
Skills
- Athletics (Agility)
- 8
- Common Knowledge (Smarts)
- 6
- Fighting (Agility)
- 6
- Insight (Spirit)
- 4
- Notice (Smarts)
- 8
- Persuasion (Spirit)
- 4
- Stealth (Agility)
- 6
Other Stuff
- Edges
-
Flight (2), Claws (3) (+2 auf Klettern), Armor +2
Unknown (Unarmed Fighting +1, ignore Unarmed Defender rule, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).)
Unknown (Quickly create improvised devices from scraps.) - Hindrances
-
Unknown (Minor):The individual is obsessed with wealth and material possessions. (Gold)
Unknown (Minor): The character doesn’t fit in to the local environment and subtracts 2 from
Persuasion rolls.
Unknown (Minor): The character wants his way and rarely admits his mistakes.
Unknown (Major): Likes to dominate his opponent, challenge the most powerful foe in combat.
Unknown (Minor): The individual is haunted by some tragic event from her past. - Equipment
-
Lederrüstung +2
Klauen (Nahkampf) (Str+d6)