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The Kingdom of Gadencia, also known as the Spire of Magic, is a nation situated against the west embankment between the Kingdom of Imperium and the Nation of Zyraitix. Its recognized as the sacred ground which magic progressed into the modern age.
- A profitable trade network that runs caravans through Imperium and Shuria. Their main export is recreational goods such as ale, mead, and wine, alongside a long grain supply chain.
- Being the epicenter of magical innovation and harboring a lineage of rulers that spreads outward from the first Sorcerer King over five-hundred years prior to the advent of Gadencia's borders.
- Harboring the remnants of the old magical age as part of their military, that being the Holy Knight Order.
Gadencia rules as an absolute monarchy. The king or queen has unchecked power within its borders, although they are required by the Decernentium to work alongside the Minister of Defense for matters pertaining to war. The Minister of Defense also at times acts as an advisor to the king or queen.
The status for king or queen is an elected office, chosen from the men and women who have graduated from the Arcanum. A ballot is held at the first of every Claw of Winter to select the candidates, then the selected candidates debate in the Decorum. An event which lasts for a period of three weeks.
The Minister of Defense is simultaneously the captain of the Holy Knight Order, and rarely is the seat held by a person who does not share both roles.
Her Majesty Arryn Gwenheyth, the 131st Queen of Gadencia.
Captain Faustillus Agmulf, the 131st Minister of Defense, One-Heron Scelus Adventurer. Deceased.
Captain Freth Charmant, the 132nd Minister of Defense, A-Rank L&B Adventurer.
As of the 3131 AD national census, the total residents of Gadencia total around 421,635 citizens, in addition to 138,951 working-class residents with temporary citizenship.
As per the ruling issued in 3091 AD by Her Majesty Yesthana Krisroris, Tabaxi and Tieflings are classified under genus paupertas and are not subject to the national census.
Since populations are rounded down, races below 1% on the chart are not shown.
Their fashion emphasizes stylized light blue garments, with all genders enjoying the comfort of flowing robes and cloths. Different professions also wear clothes of their trade, such as lab coats for aspiring doctors and crest-marked robes for aspiring masters.
Much of Gadencia's economy relies on the production and export of magical items such as enchanted items, military-grade weaponry, and catalysts which are filled with magical energy for the purpose of casting spells without the ability to inherently spellcast.
While the Kingdom of Gadencia also has a thriving recreational goods market and is one of the leading producers of grain throughout the continent of Kagreth, nations such as Zyraitix pay massive dues to the inner-cities in order obtain these magical items (generally referred to as "Crests").
Gadencia's population is also extremely educated, barring the number of academic institutions in the nation.
Known as the Spire of Magic, Gadencia reached an age of reason (despite words for old concepts like "hell" and "damnation" still existing in the language as curse words), and no longer blindly followed the nonsense once believed by their medieval ancestors.
Decades ago, when this shift from a warlike society to an educated nation of magus happened, the Siphoning was also forgotten as a rudimentary evil art, forbidden from practice in every major province of Aprahgadencia. It is thought that this act is what caused the fracture between two major city states, birthing from the wreckage the nations of Gadencia and the Final Empire.
Apart from the center of magecraft, Gadencian style is also very unique, relying on regal and majesty beyond the extents of human comprehension. It is said the architecture of Gadencia is remarkable, due in large part to the years of magic used to create it. It is also one of the three Blessed Cities worked on by the Ancient Dwarves, with the other two being Imperium and the Final Empire.
Gadencian's army is famed worldwide for its powerful clerics, sorcerers, and medical professionals. With the Kingdom of Gadencia being the epitome of learning, skilled practitioners from every part of the world make the trek to its majesty-filled walls. Perhaps contradictorily, they are also well-known for their devastating cavalry and beautiful formations, which are said to prowl the battlefield like a masterfully-concocted symphony.
See: the Merais Unit and the Order of the Holy Knights for more information.
Avel Caelora, the capital of Gadencia. Well-renowned for its prestigious Arcanum (a gargantuan mage college located near the eastern-most half of the city where spellcasters from all over go to develop their talents), its prestigious Knight Academy (a large academy located to the north of Avel Caelora's town square, which trains prospective Holy Knights and also does joint training camps with Imperium's Spartan Academy), the Grand Archives (a massive library complex within the Arcanum containing books of just about anything), and its elvish architecture (grandiose spires that rise into the skies, brilliant blues and golds, painted walls that exude the upmost artistry, etc).
Empearbury, a small port town off Gadencia's easternmost border with the Great Sea. It was destroyed in an attack by the League of Evil during a Vigil for the Tragedy of Empearbury. It is currently under reconstruction efforts.
Nightstone, a fortified settlement located near the Misthaven Everglade, in the hills separating Gadencia and Imperium. It was built on the Ardeep River and consisted of a fenced island connected to an artificial motte that held the village's keep. Its name derived from a mysterious obsidian obelisk in the center of the village that had strange glyphs carved into it and emanated a magic aura.
Ebonreach, a mid-sized town located to the west of Gadencia proper, near the Zyraitix border. It is well-known for its massive cobble walls and towers which spread throughout the city, as well as the Orichalcum Forest just outside its fortifications. Often called the "Hanging Forest", it is said to be a place where those lacking purpose go to pass on to the next world.
The Misthaven Everglade is a forest that runs near the Spine of the World up north of Avel Caelora. It is said to be a bridge to the Feywild, and is filled with fey creatures and other mystical elements. It is revered land for its connection to the elves who originally colonized Gadencia during the long ago, during the times of Aprahgadencia.
The Final Empire, also known as Shaltia, is an imperial magistrate controlled by the military overseer and dictator of its western-most province. Its one of the largest nations, with roots in both Kagreth and Siré.
On Kagreth, the Empire borders the Kingdom of Shuria to the north, the Sovereignty of Accord to the west, and the Nation of Sollabring to the south. On Siré, it exclusively borders Ur.
- Controlling the most land of any kingdom on the continent of Kagreth.
- Maintaining the largest army in both Kagreth and Siré.
- Having the largest weapon production market of any nation in Kagreth, although they do not export their products outside the Empire.
The Final Empire is a nation exclusively ruled by the Final Emperor, Arkathian Shalt. It functions as an authoritarian regime with religious extremity, and the Final Emperor depending on the situation rules as both an absolute monarch and dictator.
There is no freedom of speech in the Final Empire, nor are traditional rights upheld within its borders. It also has the longest and strangest legal codes out of any developed nation.
|King Arkathian Shalt, the 132nd Emperor of Shaltia, Council Member, Three-Heron Blacklist Adventurer.|
Arkathian Shalt has been given the title of "Final Emperor" as he has ruled the Final Empire for a consecutive nine-hundred and thirty years.
As of the 3131 AD national census, the total residents of the Final Empire total around 739,510 citizens and 530,857 slaves.
Since populations are rounded down, races below 1% on the chart are not shown. In addition, while a large chunk of the population is Warforged, since they lack sentience, they are also not shown on the chart.
The Final Empire's fashion resembles their materialistic ideology. Most of the population do not own clothes for personal outings, only wearing clothes from their trade and jobs.
The Final Empire makes most of its money through slave labor, with a vast majority of the Empire's vast land existing as empirical land. Owned directly by the monarchy, these areas are exclusively used to produce raw materials like ore and food.
Slave death is common in the Final Empire, complete with low wages and hazardous working conditions (after all, a slave mine can operate with dying workers). The minuscule wages, combined the Final Empire's position near the center of Kagreth and the untapped veins of Siré, have made it extremely profitable.
In addition, the Final Empire spends nearly fifty-percent of all of its income on military.
From the split of Aprahgadencia, the Final Empire was born as an answer to the eternal question which plagued ancient historians for centuries: "What is the final form of governance?"
The Final Empire submitted its answer with an iron fist, military rule, and law by act of fear.
Some laws in the Final Empire are as follows:
|• Saluting to someone one rank below you or requesting a salute is extremely disrespectful.
• Every single time you salute, it is the equivalent of offering up part of your soul.
• Writing with your right hand is seen as very informal, and generally one only writes ledgers with their right hand in the presence of a lover.
• Carrying more than 200 primitives is a grave offense of the law.
• Overpaying is a arrestable offense.
• Holding someone else's Book of Law can get you executed.
• Books of Law are engraved with magic, naming you in the book permanently.
• A bronze porcelain elephant is used often as a way to summon a calling girl into your chambers at less reputable inns. High inns will use gold elephants.
• A porcelain tiger is a way to show affection, and can generally be used to start a relationship with someone. The tier of pence the tiger is made of is equal to the love you currently feel for them.
• Lying about your identity is punishable by death.
• If a Head Captain or higher approaches you, and you are not of equal rank or higher, you must hold your hand in a fist by your heart. If you do not, you can be fined at minimum and sent to the gallows at maximum.
• Discussing the laws is okay, as long as you are seeking to strengthen them or increase their effectiveness. Arguing about the severity of laws and seeking to downgrade them is punishable by death.
• Wielding a power weapon without being of First Decimator or higher is punishable by death.
• Selling information is punishable by up to five years in prison.
• Attempting to undercut a transaction will cost you double the price of that transaction.
• Public whippings are common if you are out past the global curfew.
• Submitting incorrect ledgers is punishable by up to ten years in prison.
• Presenting an incorrect ID number, even by accident, is punishable by up to five years in prison.
• Unsanctioned celebration is punishable by up to three years in prison.
• Attempting to auction off any goods in the "List of Archaism" is punishable by death.
• Speaking ill of the Great Emperor is punishable by death and imprisonment of any individuals who do not immediately reprimand you.
• Entering a noble bathhouse without proper rank is punishable by up to twenty years in prison.
• Offering services of a sexual nature without being employed by an inn is punishable by death.
• Meeting with a Shurian is punishable by death.
• Worship of any lesser deities is punishable by death.
• Mention of "Athena" or the Sanctums is punishable by death.
• Grand treason can be modified at will to adapt to the situation.
• Dignity must be shown in arrest, or it will be upgraded to death by gallows.
• Requesting a gallow death will result in the individual receiving a gallow death.
• Eating noble food on days that do not equate celebration or in areas not sanctioned by a noble is punishable by up to five years in prison.
• Drinks cannot be mixed by gender. Female drinks and male drinks must be kept separately. Any inn, by accident or on purpose, breaking this rule will be shut down and fined.
• Running away from the law immediately upgrades the punishment to death by gallows.
• Humans must hide their face from High Nobles if the High Nobles are wearing purple. Non-humans must grovel.
• If the High Noble requests it while wearing purple, the humans must also grovel.
• Having children that are not admitted by the Center of Law is punishable by forced separation and forced military recruitment of the child in question.
The Final Empire's military is expansive, vast, and nearly unstoppable. Nearly sixty-percent of the population in involved in the military in some way. Many soldiers are conscripted, others are forced into the battlefield against their will, and many more are non-sentient Warforged.
Funneling vast amounts of wealth into the military has given the Final Empire a nearly incontestable arsenal of weapons, including the Chain Axe, a behemoth-sized weapon measuring over fifteen-feet long and weighing several tons. These are the weapon of choice for the Final Empire's Decimators.
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