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  1. Objects

Dune Walker Sandals

Armor

When found, these boots have 1d6+4 charms on them. These charms cannot be removed or they will turn to sand.

While wearing these shoes, you ignore difficult terrain caused by sand or dust, you cannot be exhausted by walking in hot environments, arid weather doesn't hinder you, and you don't need to drink water or eat food while in them.

Whenever you are reduced to 0 hitpoints, one of the charms dissolves into sand and bring you back to 1 HP.

Curse of the Mummy: each time one of the charms on these boots is destroyed, the wraps on the boots extend up your body. If the last of the charms is consumed, the wraps surround your head, you die, and become a Mummy controlled by the DM. Removing the boots doesn't remove the wraps, and you can only remove the curse with a Greater Restoration spell.