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Ability Scores
|
Strength Score | Dexterity Score | Constitution Score | Intelligence Score | Wisdom Score | Charisma Score |
9 | 12 | 15 | 20 | 11 | 11 |
-1 | +1 | +2 | +5 | +0 | +0 |
Strength Saving Throw
| Dexterity Saving Throw
| Constitution Saving Throw
| Intelligence Saving Throw
| Wisdom Saving Throw
| Charisma Saving Throw
|
| | | Proficient | Proficient | |
-1
| +1
| +2
| +9
| +4
| +0
|
AC | Initiative
| Walking Speed
| Swimming Speed | Temporary HP | (Max HP) | Hit Dice and Size | Max Hit Dice | Proficiency Bonus
|
11 | +1 | 30 ft. | 15 ft. | 7 | 48(48) | 7D6 | 9D6
| +4 |
Skills |
Proficient? | Other Bonuses? | Total Modifier
| Skill | Statistic Used
|
| | +1 | Acrobatics | Dexterity |
Yes | | +4 | Animal Handling | Wisdom |
Yes | | +9 | Arcana | Intelligence |
| | -1 | Athletics | Strength |
| | +0 | Deception | Charisma |
| | +0 | Insight | Wisdom |
| | +0 | Intimidation | Charisma |
| | +5 | Investigation | Intelligence |
Yes | | +9 | History | Intelligence |
Yes | | +4 | Medicine | Intelligence |
| | +5 | Nature | Intelligence |
| | +5 | Religion | Intelligence |
| | +0 | Perception | Wisdom |
| | +0 | Performance | Charisma |
| | +0 | Persuasion | Charisma |
| | +1 | Sleight of Hand | Dexterity |
| | +1 | Stealth | Dexterity |
Yes | | +4 | Survival | Wisdom |
| | +1 | Vehicles, Land | Wisdom/Dexterity |
| | +5 | Vehicles, Sea | Wisdom/Intelligence |
Languages |
Language | Language |
Common | Halfling |
Attacks and Spells |
Attack/Spell Name | Attack Roll - Damage Roll - Damage Type - Range
|
Dagger | +5 to hit - 1D4 + 1 Piercing damage |
Quarterstaff | +3 to hit - 1D6(1D8) - 1 Bludgeoning damage |
Spell Attack Bonus: +9
Spell Save DC: 17
Prepare: 14
Spell List "(*)" Marks Prepared Spells |
Old man, ask about his farm.