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Description de la campagne
You have travelled for many days, leaving the realm and entering into the wilder area of Yeoldelands. Farms and towns have become less frequent and travellers few. The road has climbed higher as you enter the forested and mountainous country.
You now move up a narrow, rocky track. A sheer wall of natural stone is on your left, the path falling away to a steep cliff on the right. There is a small widening ahead, where the main gate to the keep is. The scarlet-clad men-at-arms who guard the entrance shout at you to give your names and state your business. All along the wall you see curious faces peering down at you - eager to welcome new champions, but ready with crossbow and pole-arm to give another sort of welcome to enemies.
The Keep on the Yeoldelands is an open table game, using Old School Essentials with B2: Keep on the Borderlands as an adventure foundation. There is scope for further expansion as the characters explore further into the forgotten parts of the world.
Each session covers a single expedition by a group of player characters, starting the game in the eponymous keep and venturing out into the Yeoldelands. The party must return to the safety of the keep by the close of play.
Venturing into the Yeoldelands is dangerous, and adventurers put their lives on the line for the chance to find treasures. Player cunning to stack the odds in the characters' favour is encouraged, because the world won't do it for them. Discretion is often the better part of valour.
We like a relatively light-hearted game where everybody feels comfortable. If it would be out of place in a Discworld novel, it's not welcome at this table.
We generally aim for three to five players + GM at the table.
Bearing in mind there is a real world out there with real responsibilities, this game deliberately focuses on a structure which allows players to drop in and out at their leisure with no pressure to commit to a weekly session. Feel free to come along even if it's just for a one-off.
Priority for who plays a session is given to those who haven’t played for a little while so that players with more time available for gaming don’t shoulder out those who can’t make it as regularly. Alerts for game sessions usually come a day or two in advance.
Characters whose players are absent for a session are assumed to remain in the keep, earning the cheapest food and lodging available through menial labour.
There is usually a game slot available every Thursday evening from 7pm London time (either GMT or GMT+1 depending on the time of year - if in doubt, check what time zone the UK is currently in). Sessions typically last two and three hours or so.
Games may happen on other days, often Mondays.
As well as this wiki for record-keeping, we use:
- Discord for audio
- Google Slides for character sheets
- Owlbear Rodeo for mapping and dice rolling (no log in required)
Get in touch and introduce yourself! My Discord username is Idle Doodler#4769 and I am u/IdleDoodler on Reddit - drop me a line and I can send you and invitation to the Discord channel where we arrange game sessions.