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The party approached Baron Grellus and attempted to elicit some form of advantageous deal by pressing upon him the growing danger in Redwood Castle and a larger riverboat to temporarily accommodate the numbers.

After waiting a few days for injured allies to recover, the party made their way to the castle and followed the same route down the tower as the previous expedition, observing some signs of activity above ground with trepidation – the castle occupants were not sitting idle.

After descending the spiral steps, the party heard the sound of fighting up ahead and they dashed forward – Rozza’s torchlight showed a lone dwarf hacking maniacally at a small group of walking corpses and skeletons. When the party joined in and cut down the undead, the dwarf ignored all attempts to converse and merely charged forwards screaming, ‘REVENGE!’

The adventurers followed and found themselves a larger group of walking dead. Once again they charged in, but this fight proved a sterner challenge. Both Gregory and the unknown dwarf were struck down, and Hats took a grievous, near-fatal injury. The two clerics were able to call upon their deities to repel several of the creatures but more emerged from several passages around the cavern, and a skeleton and one of the fleshier corpses started chanting with ‘breath’ whistling through ruined and absent organs. Arcane lights danced around their limbs and eye sockets.

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Artzua dashed forward to engage one and tackled it to the ground, dissipating the magical energies, but the other completed its spell and Rarder and Rozza, holding one flank dropped into a slumber. Rozza’s torch clattered to the ground but thankfully didn’t go out.

Dalgarn, who’d only been able to fend off blows up to this point, dashed across to fill the void and slap Rarder awake. The weary fighter soaked up most of the blows while the dwarf and Amos, wielding Conciencia in Gregory’s stead, slew the caster before it could do any more damage.

Eventually the undead lay fully dead at the adventurers’ feet. Cautiously the party pressed on with Staniel – one of the scouts who had come down to see if all was well – ignoring an elaborated forged door in favour of one they recognised as having bust open from the other side. A familiar nausea washed over Amos and Artzua. Suspiciously, Dalgarn prodded the wall – the halberd passed through the illusion. Stepping through, the dwarf was filled with a great sense of unnatural ill. So the party noted its location and backed the hell away.

Finding their way around back to the room with the statue, the group pondered how best to relocate this marble winged woman outside. Amos tentatively put this to the statue herself, and to everyone’s surprise she responded. She was a symbol of the treaty between elves and humans – and a weapon – against the hordes of demonic monsters many, many years ago. She was merely awaiting the signal from her elven creators and refused to go peacefully with the party (especially that thief Rarder who she recognised as having stolen her helmet) unless they produced evidence that the Tower of the Constructors, located several days to the northeast, had fallen and the elven peoples passed away.

Not much better off financially, but in a greatly more informed state, the party retreated back to the surface, though they found themselves beset by two large mammals of great speed and ferocity. Staniel gave his life that the rest of the party might retreat and blockade a door behind them. Filled with bloodlust, the creatures scrambled against the obstacle until a soaking of flaming oil gave them cause to stop. Not even checking to see if the beasts had gone, the party fled all the way back to Redwood.