1. Characters
The Cleric
Player Character

Aasimar • Cleric

"Cross me and you will regret it."

Kal, an aasimar cleric of Udall, has experienced the tumultuous shift from grace to fall. Her origins lie in a small Akstan village, where she was conscripted into the army. Confronted with the grim realities of war, she committed acts that led to her fall from grace. However, Udall, a deity not known for clerics, appeared in her dreams, selecting her as his first cleric in over two thousand years.

Her path of redemption began with helping Gundren clear Wave Echo Cave. During her quest, she faced the harsh consequences of battling the Forgotten One, losing a comrade in the process. Her discoveries led her to Maravin’s grave, where she acquired the legendary spear Stormseeker, another Artifact of Harmony. This spear symbolizes her hope to find redemption and renounce her fallen status, guided by the divine light of Udall.

About Kal

Aasimar • Cleric

A tavern chef who decided to join the party as they set out from Rivergrounds. Loves to prepare food and snacks. 

She has really dark, almost black, eyes and white/grey-ish nearly silvery hair. Across her right cheek there's a long scar, which she usually hides with her hair. 

Seems to be a rather strange Cleric and uncomfortable with the notion of praying. When asked by Thistlethorn about what she calls her God, she answered "Annoying bastard". 

Enjoys making food for the group, and tends to make small treats for at least one of them every morning. Though she does not trust other people's cooking. 

Kal with Stormseeker

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Dreams

Level 5

You dream that you are, along with the others you travel with, in a forest. The forest looks familiar, but you can't place where it is at the moment. You do what you're accustomed to doing when you take a break on the ground. Penny is sitting and playing her violin on a tree stump, a quite pleasant and calming song. Theren is sitting and studying his book, while fiddling with the ring on his finger. Willowbark is talking to your horses, and it looks like a quite engaged conversation. Demetrius is sitting and enjoying the music that Penny is playing while enjoying a cup of what looks like wine. Granny sits a bit on the outskirts and plays with Pip who is flying around her. She laughs.

You stand by the fire and cook. It's getting late in the day, and you see the sun is going down over the trees. You suddenly hear a loud boom in the distance, and you look up and can see that far away there is a storm approaching you. You look up at the clouds and see a pair of eyes staring back at you. You feel a deep silence and notice that Penny's music has stopped. Before you can think more about it, you feel two hands grabbing you from behind. You turn around and see all your companions suddenly looking sicker. Massive wounds and cuts over their faces and hands, and dead, rotting eyes staring hungrily at you as blood and drool run out of their mouths.

It's Penny who has grabbed you, she tries to bite you, and you hear the clacking of teeth against teeth missing. In a desperate attempt, you stretch out your hand, and feel the energy flowing through you and towards your fingertips, before the energy is released. You close your eyes, hear pop pop pop pop pop.

You hear the music again and open your eyes, and see that everyone is sitting as they were when you started the dream…

Level 6

You have just taken off your gear, neatly placed it beside the bed, ready to put on quickly if needed, and lie down in your bed for a well-deserved night's sleep. As you drift into dreamland, your eyes closed, you suddenly notice that your surroundings are much brighter than they should be. Annoyed, you open your eyes and see a rift in the air above you. You don't have much time to think about what's happening before you're suddenly shot up from the bed, into the rift, and find yourself floating above a layer of clouds, in broad daylight. You see a couple of mountain peaks in the distance, but apart from that, it's just clouds as far as the eye can see. You float right above the clouds, dangling in the air. In front of you, you see the cloud layer beginning to rise, and a massive figure emerges. Your favorite god, Udall. His skin is partially transparent, and you can see a flood of electricity flowing through him. If you had to guess, you'd say he's maybe 100 meters tall in front of you.

'We need to talk.'

'Actually, I will talk, and you will listen. You may not see what I am doing is in your best interest, but it is. You are conflicted. It is not your mistake, but it is your problem to deal with. You need to learn that your new friends rely on you. You all rely on each other, more than you realize. You have difficult times ahead of you, and you need to be ready. You and your friends have rung the bell, and things have been set in motion that cannot be stopped. You all will have a part to play in the coming events, and you need to be ready.'

He stretches out his hand towards you, and holds it under you, so you can stand in the palm of his hand. As soon as your feet are planted on solid... hand, you and Udall suddenly shoot forward, through the cloud layer, down towards a mountain peak, and you arrive at a small platform near the top of a mountain. On the platform, there is a large pillar stretching maybe 10 meters up into the sky, and you can clearly see Udall's emblem etched into it, along with some celestial text that you don't understand.

'These are places of power.'

You look closer and can see some figures offering prayers and sacrifices to the pillar.

'People use these places to give offerings and make prayers to us. Some of these places have been abandoned, and some even corrupted. In time, I might guide you towards one of these places, so you and your friends may cleanse them. We need all the power we can get in the coming days. And you cannot do this alone.'

You start to float upward again, above the cloud layer. He looks down at you. Almost with a judging glance.

'Do not forget what you are. What you can become again.'

He lets you go, and you start to fall backward.

'Your mother and father send their regards.'

You fall and fall, and fall back through the rift above your bed, and hit the bed, surprisingly lightly, almost like when you wake up from falling in a dream, and it's morning again.

Level 7

You notice that you are lying on something hard. A hard surface of some kind. It's dusk, you can tell by the sky, but everything is blurry. It takes you a few seconds to focus on what you see, and you look up through a hole of some sort? You see that the walls around you are made of earth. You try to get up, but you can't. You can't even move. You lie with your arms folded over each other, and you feel panic beginning to take hold of you. Why can't you move? Suddenly, you see several figures emerge from the opening of the hole. All of them are dressed in black, the men with stiff gazes, and the women all have a black veil over their faces. You see a couple of children standing among the adults.

One of the people, one of the women, bends down and picks up some soil, which she throws down at you. You recognize this woman. The same woman who has haunted your dreams at times. A woman with her hands stretched out towards you, in a plea for mercy.

The others also start throwing soil at you. You recognize several more. And more, and the more you recognize, the more soil covers your sight, until eventually, you can't see anymore, and you can't breathe. You just hear the sounds of soil hitting soil, again and again, until you finally don't hear anymore, and you just lie there, waiting… Waiting for the end that never comes.

Level 8

You dream that you are in a vast and endless void. You look at your hands and see that you are not wearing your armor, but a simple tunic, your hair is longer than you are used to, and golden, instead of white. In the distance, all around you, you can see what looks like stars, galaxies, nebulae. A gray veil appears out of nowhere. It spreads, surrounding you, but keeps its distance. You cannot touch it even though you try. Behind the veil, you can see a woman, tall, pale, with a black dress and a black veil covering her face, but you can see her white eyes through it. You feel a familiarity, but you don't quite know where it comes from. As if you know this person well, but at the same time, not. She reaches out her hand towards you, through the veil, and you reach out your hand back to grasp it, but before you make contact, you are powerfully pulled backward, and everything turns dark.

Level 9

You squat alone in a temple that you recognize as belonging to Udall. The temple is open, more of a shrine than a temple, and through the pillars, you can see that you are at the top of a mountain, but you can't quite place where you are. You don't recognize the city below the mountain, but it's BIG, bigger than any city you've seen before. You sit and work with something, a stone of some sort. You try to figure out what it does, moving it around, trying to hit it. After working with it for a while, you notice that a piece falls off, and you realize that you need to break out whatever is inside. You pry off piece after piece until finally, you're left with The Key, which you found under Wave Echo Cave. Suddenly, you notice thin threads coming out of your arms, your legs, going up above you. You look towards where they lead, and see a dark figure with a disgusting smile, controlling you like a marionette.

Level 10

In your dream, you stand atop a mountain, surrounded by a massive storm. You feel the wind blowing in your hair and the energy of lightning striking around you. Above you, in the storm, you can see a figure. An elven woman sailing through the storm, wielding a spear. You take off and fly after her, and you feel your veins filled with electricity that keeps you going. It feels… liberating.

You approach the figure you saw and recognize the face from the books you and Dandelion looked through. Maravin. She looks back at you and begins to flee from you. You feel your pulse pounding against your chest, as if it's about to burst out.

Maravin is fast, but you are faster, back and forth between lightning and thunder, this is your element. As you get closer, you see that she holds what you are hunting for; the Stormseeker. Finally, you catch up to her, and are about to grab her, but suddenly she disappears in a flash of lightning, and she's suddenly even further ahead.

The chase continues for what seems like an eternity, until you finally get close enough to grab the spear. You roll around in the storm clouds, both with lightning shooting out of your eyes, and she gives you a stern look, as if you are doing something wrong. You suddenly feel the energy disappearing from you, and a lightning bolt hits you in the side, causing you to be thrown down towards the ground. You hit the mountain with a thunderous boom, and lie there, in a crater, while you see Maravin hovering above you, holding the spear at her side.

'You are not prepared.' The voice sounds like a mix of Udall and Maravin. The feeling of willpower is what comes forth, as you see her fly away and into the storm, before you wake up.

Level 11

You dream that you are standing alone in a vast, endless desert of white sand, as far as the eye can see. It's night, but you can see that the sand is lit up by the moonlight from Elysum above you, peeking out from behind the clouds. In your hand, you hold the Shard of the Warrior that you took from Grommok, and you feel the pulsation of energy as if it's a heartbeat.

From the fragment, you feel a quite intense energy flowing through you, filling you with its strength. Around you, you see that several figures begin to take the form of shadows. Silhouettes of warriors, with glowing eyes staring at you.

As you make a fist around the fragment, you notice that the shadows begin to move closer, with quite clear intentions. They want the fragment and will do anything they can to take it from you, as if it's a signal drawing them towards it.

Suddenly, you're not standing alone. Penny, Kal, and Relic all stand together beside you, ready to defend you against what's coming, but you still feel the danger you're exposing them to.

When you wake up, you feel that even though the fragment can make you much stronger, it will also be something that attracts those who wish to take it from you, and will often do whatever it takes to take it by force.

Level 12

As your eyes close, the world around you fades into darkness, and you find yourself floating in an ethereal space, hovering between the heavens and the abyss. Above you, a whirlwind of storm clouds gathers, each lightning strike illuminating a piece of a magnificent, ethereal tapestry that is just out of reach. Below you, a dark and mysterious abyss swirls, dark tentacles reaching up towards you, only to be repelled by the glow emanating from you.

You hear a whisper—faint, almost unrecognizable through the wind of the storm above. It's a voice you can't place, but still seems familiar. 'You drift, yet you shine. Find your place in the heavens or be consumed by the void.'

Suddenly, your attention is drawn to the storm above as a lightning bolt stretches downwards and strikes something you can't see. Your senses expand across the world you're in, and you see the overlap with the material plane. You see a shrine of Udall, illuminated by the storm above. Large dark figures appear, casting shadows over the shrine, and you notice the light dimming significantly.

The whispering returns, now almost like a prayer, 'Light the path, for others, and you will find your own.' As you hear the last words, it seems that the darkness and the storm recede from each other, leaving you in a calm, silent space. And then, with a jerk, you wake up.

Level 13

As you drift into sleep, you notice that the night's rest becomes something quite special. The dream first takes you to a quiet, empty room with walls covered in ancient drawings of storms, lightning, warriors, and wizards. A sense of vibrating, almost electric power fills the air.

Suddenly, a door opens in front of you, and you step into a huge cave, illuminated by an intense light source from above. In the center of the cave stands a massive, black obelisk with the symbol of Udall etched into it, pulsating with energy. At the foot of the obelisk lies the Stormseeker, the spear you have been hunting for, embraced by a supernatural light.

A voice fills the room, powerful and resonant: 'Kal, you have found your way here, to this source of power. Stormseeker is more than a weapon; it is a catalyst for change, a tool to weave destinies.'

You approach the spear, and as you touch it, you see a vision: You are leading a battle, side by side with your companions, in the heart of a violent storm, fighting against a dark and formidable threat. Stormseeker glows in your hand, channeled with your and Udall's power.

'The power it holds comes with great responsibility,' the voice continues. 'The power to protect or to destroy. How will you weave your destiny, Kal? Will you lead your companions towards light or darkness?'

The vision disappears abruptly, and you are left alone in the cave with the spear. The cave begins to fade, and the voice says one last time: 'The choice is yours, Kal. The path of power is enlightening and perilous. Choose wisely.'

You wake up in your own bed, with the echo of the voice vibrating in your mind. A feeling of overwhelming power and possibility rests in your thoughts, like a promise of what the future can bring.