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Horses have a good bit of variation across the continent. Some have been bred for one specific trait, some are generalists, others are just crap. Best case scenario you can specialize, or strike a nice balance, but it’s a rare (and expensive) animal that has multiple high stats.
Hit Loc |
# |
Armor |
Hit Boxes |
Head |
10 |
|
4-5 |
Chest |
7-9 |
|
13-17 |
L Arm |
6 |
|
4-6 |
R Arm |
5 |
|
4-6 |
L Leg |
3-4 |
|
5-7 |
R Leg |
1-2 |
|
5-7 |
Body 5-7 Coord 3 Sense 2
Bite 0 Dodge 0-1 Hearing 2-3
Run 3-6 Kick 1- Sight 2
Athletics 2-4 Scrutinize 0
Trainability: 2-4
Tricks: 3-9
Special: --
Max Speed: 50’ per round at Body 5, increasing by 10’ per round for every point of Body. Horses can attain half of their max speed in one round.
Attacking: If a horse does bite, its damage is wS, while a kick is wK for horses of Body 5, with an extra K per Body. (Thus a horse with Body 7 kicks for Width+2K.)
Horses in the Zerzuran Badlands are lean creatures that have learned to live off the scant amounts of wheatgrass, arrow grass, grama grass, and curly mesquite that grow there. They tend to be athletic, wiry, and clean-limbed, with beige fur and long, dreadlocked manes. They are especially trainable, but their stats tend to be low. Horses brought up east of the Athos Highlands tend to be hefty, slow, and less trainable. They are usually grey or spotted, coarse haired, and stout of limb. In Midvale, horses are chesnut and tend to have lower stats and higher skills.