Psionics is one thread of power in the tapestry of forces at work in Eberron. Psionic ability taps the mind’s potential. A psionic character is blessed with innate mental abilities that grant access to realms of personal power beyond the mundane, or even the magical. Knowing this path, the psionic character walks it, and takes on the mantle of psionic might.
Psionic classes use discipline and the power of the mind. Mechanically they have power points that enhance their at-will powers instead of encounter powers.
Level 4 Feats
Accelerated Action
Benefits: You gain the Accelerated Action power
Accelerated Action
Your form blurs as you race across the battlefield
Level 4 Discipline
Psionic
Action: Minor ♦ Recharge: Short Rest
Special: This power costs a power point to use
Range: PersonalEffect: You gain a move action to use this turn
Autohypnosis
Benefits: You gain the Autohypnosis power
Autohypnosis
You steady your focus and purify your thoughts
Level 4 Discipline
Psionic
Action: Free (Trigger: You start your turn) ♦ Recharge: Short Rest
Special: This power costs a power point to use
Range: PersonalEffect: You can make a saving throw against each negative effect currently afflicting you, including ones that aren't (save ends).
Empowered Telekinesis
Benefits: Your at-will powers that push, pull or slide move the target 5' further. If the power was augmented, increase this bonus to 10'. Your daily powers that push, pull, or slide move the target 15' further.
Mental Dominance
Benefits: You have advantage on attack rolls against enemies that are dazed, stunned, or dominated.
Momentum Mastery
Benefits: You have edge on attack rolls against enemies that are slowed or rooted
Projected Barrier
Benefits: You gain Projected Barrier power
Projected Barrier
A cube of solid force appears at your command
Level 4 Discipline
Psionic, Conjuration, Zone
Action: Minor ♦ Recharge: Short Rest
Special: This power costs a power point to use
Range: Ranged 25' (Safe) ♦ Target: An unoccupied space within rangeEffect: You conjure a 5' cube of solid, transparent force that completely prevents movement through the chosen area and lasts for 5 minutes.
Psionic Refresher
Benefits: Whenever you use an action point you regain 2 power points. This increases to 3 at 9th level, 4 at 14th level, 5 at 19th level, 6 at 24th level, and 7 at 29th level.
Psychokinetic Barrier
Benefits: You gain the Psychokinetic Barrier power
Psychokinetic Barrier
Your throw up a shield of psychic energy to protect yourself
Level 4 Discipline
Psionic
Action: Minor ♦ Recharge: Short Rest
Special: This power costs two power points to use
Range: PersonalEffect: You gain temporary hit points equal to your healing surge value.
Subconscious Reaction
Benefits: You gain the Subconscious Reaction power
Subconscious Reaction
You instinctively respond to the situation at hand
Level 4 Discipline
Psionic
Action: Free (Trigger: You are dealt initiative and don't like the result)
Special: This power costs a power point to use
Range: PersonalEffect: You are dealt another initiative card then discard a card of your choice.
Wild Outburst
Benefits: Whenever you use an action point you deal psychic damage equal to five plus your level to each enemy adjacent to you.
Level 14
Efficient Power
Benefits: Choose one augmentable power you know. Reduce the augment cost of any augments it has by 1. You may change which power you choose whenever you gain a level.