One Deneith Sentinel Marshal has said that Ghallanda Hall in Sharn has “more fugitives, scoundrels, and mysterious strangers per square foot than anywhere else in Eberron”—and that’s likely an accurate assessment. The Sentinel Marshals, the Dark Lanterns, the Sharn Watch, spies from across the Five Nations, the Order of the Emerald Claw, and elements from many of the other dragon marked houses would very much like to extract specific people from the hospitality of the Ghallandas here, but House Ghallanda’s ironclad diplomatic immunity and a cadre of well-trained veteran Ghallanda soldiers ensure that the house’s guests remain unmolested as long as they remain within the walls of Ghallanda Hall.

While many of the finest inns have left Underlook, one exceptional establishment remains. Ghallanda Hall was the first outpost House Ghallanda established in Sharn, and while it is not as fancy as the enclave in Dragon Towers, it still makes for an imposing place. The hall is divided into three sections, each catering to customers with different financial means—effectively, an upscale, average, and poor lodging combined into one. Some rooms have been specially prepared for members of different races, so halflings and gnomes can feel at home in a smaller environment. While each section of the inn has its own common room, there is also a grand hall open to all that features a tavern and a stage. Acts change on a nightly basis, and Ghallanda Hall generally has the best entertainment in Middle Dura.

Ghallanda Hall is one of the few locations where the house hosts its heroes’ feasts. A private dining room in the upscale quarter of the hall is reserved for this function, and the clients receive exceptional treatment and entertainment to accompany the enchanted meal.

The current Lord of Ghallanda Hall, Keslo d’Ghallanda (N male halfling expert 7/ dragonmark heir 2), bears the Least Mark of Hospitality (purify food and drink). Keslo is a man of many talents, a diplomat, a poet, and a master chef. Eight elite Ghallanda guards (2nd-level halfling barbarians) provide security, and two clawfoot dinosaurs can be brought into play during serious altercations.