Known as the “birthplace of kings,” the nation of Karrnath was born in war. The art of war remains the birthright of every true son and daughter of the land, and it sings in their blood and their dreams. The first humans to settle the region were Lhazaar marauders. They built outposts along the barren coastline and raided the softer lands to the south. Slowly, these outposts developed into towns and cities, and the people that remained in the land were tempered by the long, harsh winters.
As the descendants of the Lhazaar raiders continued to spread out and eventually divide into five distinct nations, Karrn the Conqueror rose to power. He transformed the pirates and pillagers of his northeastern realm into a deadly army. Under his leadership, the Karrnathi forces swept the remnants of the goblinoids out of the land and made war upon the other human settlements. Karrn dreamed of ruling a vast kingdom, and in his zeal he conquered two-fifths of the human lands. In the end, no single foe defeated Karrn. Rather, he was overcome by the sheer size of Khorvaire and his own penchant for cruelty.
Karrn’s legacy remains, and most people tend to forget the atrocities and prefer to remember the accomplishments. He cleared the heartland of the human nations of the remnants of the goblinoid empire. He galvanized the people and kick-started the march to civilization. He built the greatest army of his age. And he died in a kingdom that bore his name. Centuries later, his descendant Galifar, a true son of Karrnath, would pick up Karrn’s dream and unite the Five Nations.
Galifar utilized the military power of Karrnath to forge his kingdom, and no force could stand against him. Of course, he tempered war with hope and a dream of a better society, and thus succeeded where Karrn had failed. After the Kingdom of Galifar was established, military officers from across the land trained at the Rekkenmark Academy. Military traditions and training were disseminated to the rest of the kingdom, but as a people the Karrns continued to be more dedicated to and proficient in the art of war. To this day, every citizen of Karrnath serves a term in the military, and every citizen of Karrnath practices with the local militia.
Life in Karrnath can be cold and hard, but the Karrnathi people are colder and harder. When the Last War began, the people of the land rallied behind their king. It seemed unthinkable that the other parts of the collapsing kingdom could stand against the military might of Karrnath. Better equipment and training could take the Karrns only so far, however. They underestimated the arcane weaponry of Aundair and Cyre. They underestimated the divine power of the Silver Flame that bolstered Thrane. And they failed to account for the sheer heart and determination of the Brelish people, perhaps the most underrated nation at the start of the war.
Karrnath suffered a series of embarrassing and potentially destructive setbacks, forcing King Kaius I to accept aid from the Blood of Vol. Using the necromantic arts at their disposal, the Vol priests called Karrnath’s fallen warriors back from the grave, setting the stage for the rest of the long, long war. The tireless undead troops bolstered the nation’s living soldiers and brought a sense of otherworldly terror to the battlefields. The Karrnathi undead were some of the most unusual troops deployed in battle until the creation of the warforged.
Source: Five Nations
In 894 YK, King Kaius I,
ruler of Karrnath, joined with his siblings in rejecting
Mishann of Cyre’s claim to the crown. Food shortages
and plagues quickly undermined Karrnath’s military
prowess, however, forcing the nation to use necromancy to raise undead soldiers from those fallen in
battle. These dark reinforcements came at a terrible
price, and Karrnath’s reputation suffered greatly as
a result.
Even with undead soldiers,
Karrnath continued to suffer during the war. The
perils of disease and hunger constantly loomed
over the nation, and warfare’s wreckage littered
its borders and ruined its cities. In an attempt to
reassert the power of the monarchy late in the war,
Regent Moranna and King Kaius III ended the state’s
sponsorship of the Blood of Vol religion, exiled the
extremist Order of the Emerald Claw, and reined in
wayward Karrnathi warlords. After the Mourning,
King Kaius III became one of the greatest proponents
for peace. He withdrew his undead armies, called
for ceasefires, and was instrumental in brokering the
historic Treaty of Thronehold.
Once the Five Nations reached an accord, the
king spent the following months securing the
peace. He agreed to
the exchange of royal
family members with
foreign courts as a show
of commitment. He
pressed for trade agreements with Aundair
and the Eldeen Reaches
to bring much-needed
food to his people, and
negotiated with Breland
and Thrane to form
bonds of friendship and
trade.
The Karrnathi people
take pride in their
heritage, and most social
aspects of their culture
reflect their military
traditions. Each citizen
serves for two years in
either the nation’s army
or its navy. Most soldiers
muster out, but some
go on to distinguished careers as lifelong members of Karrnath’s armed
services.
Karrnath is one of the oldest
human nations on the continent. Long before Galifar succeeded in founding his kingdom, Karrn the
Conqueror launched his own attempt at building
an empire on these lands. Karrn did not succeed,
undone by his greed, but he did father the line of the
one who would.
What freedoms the Karrnathi enjoyed before
the Last War ended with its outbreak. By necessity, King Kaius I took absolute control over the
state, consolidating power in his hands. Martial
law reigned, and the people bent their knees to the
king’s will on fear of death. The Karrnathi royal
family retains its strength with the support of the
warlords, the household heads of the nation’s nobility. The warlords raise armies and give a portion of
their revenues to the crown; these restless nobles
have been kept in line by the ruthless reputation of
their monarchs.
King Kaius III came to power
on his twentieth birthday, taking the throne from his
aunt, Lady Moranna, who ruled as regent until he
came of age. Not one to discard useful allies, Kaius
appointed Moranna chief advisor to the crown and
minister of foreign affairs. Kaius then courted and
married an elf noble named Etrigani. The queen supports the crown by acting as an emissary to foreign
lands, since Kaius rarely travels and almost never
goes beyond his kingdom’s borders
Source: Eberron Campaign Guide