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DELTA GREEN

  • Many government employees and civilians are part of the Delta Green program: a top-secret, highly restricted project that draws elements from the departments of Defense, Justice, Homeland Security, and the Treasury among others.
    • On paper, it’s dedicated to counter terrorism.
  • The Agents have day jobs and lives at home. They only work on behalf of Delta Green (Outlaws) when the group needs them.

 

A NIGHT AT THE OPERA

Needing to move quickly, Delta Green has assigned these Agents due to your availability and your proximity to the job.

Each Agent gets a message calling for a meeting at Lockhart, Texas at 2pm tomorrow. Maybe the message is a voicemail from a blocked number. Maybe it’s an anonymous, encrypted email. Either way it’s innocuous, just a time and a place. It would mean nothing to anyone who happened to intercept it. If asked, the Agent could easily pass it off as a wrong number or spam. But the Agents all recognize a call for a meeting when they see one. They also know that they have to come up with their own excuses to leave their jobs and families behind and make their own travel arrangement.

Our agents are alerted to an operation via secure means.
 
1 - FedEx envelope with "returned to sender" scribbled on the front. The envelope appears as if the Agent himself filled it out and sent it to an obviously false address. The handwriting is not that of the Agent.
 
2 - A phone call from the local police department informing that they’ve recovered the Agent’s wallet. There is indeed a wallet in a plastic Ziploc bag, with a state-issued ID for the Agent, plus a folder of papers.
 
The papers in these hand-offs are all the same. A Real Estate Seminar Flyer for a real-estate seminar at a Holiday Inn in Tampa, Florida, this coming Friday. The front is marked by a small, hand-drawn, green delta, with a ten-digit number written in the same ink. It may be a phone number, but it has no dashes in it.

Calling the Number

Calling the phone number on the brochure before arriving in Tampa elicits no response. The phone rings and rings.
Investigating the number with Computer Science or SIGINT skill of 35% or more reveals the number is likely a PIN dial-through number (like a conference call number); not a real phone number.

The Agents themselves probably live in different cities, maybe different states, but they must gather quickly.

  • Agents who are U.S. government employees in the official Delta Green (Outlaws) program find themselves unexpectedly assigned to a joint terrorism task force. In reality there is nothing to the task force but the Delta Green operation.  It’s so restricted that their day-to-day supervisors aren’t allowed to ask about it. 
  • Agents who are not government employees, or who aren’t in the official program, are contacted by a Delta Green control officer. 

Plane tickets are reserved in the Agents’ names. They are to gather at 2 p.m. the next day at a conference room in the Lockhart Post Office headquarters in Clyde Baughman]’s city.

PLAYER CHARACTERS

Ask the Players to come up with their codename, and pick one motivation that was the most important to them, and think about ways to manifest that one motivation in play.

THE EXCUSES

Go round the table and get the other players to play the role of the player's bonds or colleagues etc trying to extricate themselves from work early and the weekends commitments.

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EXTERIOR

For casing the apartment, this will be where your tension comes from. Use the noisy neighbor to heighten this. But also remember that this section doesn't need to be particularly tense, just have an edge to it.

Clyde Baughman's address is an inconspicuous apartment building in a declining, working-class neighborhood.

The building is a jarring example of early 1960s design, blocky and drab. No one takes notice of a small group of reasonably cautious Agents entering the building or Baughman’s apartment. There are no surveillance cameras around.

INTERIOR

The interior of Baughman’s small apartment is Spartan and grim. Aside from a patina of cigarette smoke there is scant evidence that anyone actually lived there.

FRONT DOOR

Just inside the door, a Ring of labeled keys hangs from a hook (including a key to his cabin).

LIVING AREA

A well-worn couch faces an archaic, squat television that carries basic cable only, no VHS player. FIND HIDDEN = Tucked under the couch is a Labeled VHS Tape and a Unknown

On the adjacent coffee table are a stack of mostly completed crossword puzzle books, issues of Sports Illustrated and Reader’s Digest, and a box of unhealthily artificial donuts (powdered sugar), now crumbling and dry.

KITCHEN DINER

The adjoining kitchen is mostly bare, with a smattering of cans, pans, and boxes. The only human touch is a crudely drawn human figure entitled “Granpa” (signed “Cassie” and bearing two gold stars from the teacher) hanging on the refrigerator.

HALL

Down the hall are a linen closet (of no interest) and a small bathroom.

BATHROOM

The bathroom is in a disturbed state: a broken towel rack, a cracked shower door, a few fragments of a broken ceramic toothbrush-holder swept into a corner. There also persist faint traces of the smell of Baughman’s corpse; this is where he died.

BEDROOM 1

Baughman occupied one of the two bedrooms at the end of the hall. It holds a queen-sized bed and a dresser on top of which rest photographs of Clyde and his late wife Marlene Baughman, high school graduation pictures of his two children, a few photos of a grandchild, and a ceramic paperweight of a child’s handprint with the name “Cassie, age 4” crudely painted on it.

BEDROOM 2

Baughman used the other bedroom as an office and for storage. There is no computer. It takes one Agent about 12 hours to go through the many papers here and systematically examine them. The work can be divided between several Agents. Halve the time required if at least one Agent has Accounting at 30% or better. Reviewing the papers reveals a number of documents mentiong "Delta Green", and that that Baughman owns a second property - a cabin in a rural area, although there is no address, only what looks like a GPS - about four hours away by car. The papers provide coordinates to Clyde Baughman's Cabin

There is nothing else of note in the apartment.

 

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TRAVEL

Clyde Baughman’s cabin is a few hours away from his apartment by car. It is not difficult to reach, though the last few miles are off the main road and are dangerous in poor weather.

TENSION

"Once you get to the Cabin, things slowly start to change in terms of where the tension comes from.  Try and make clear the strangeness or oddity of the discoveries they make: the locker and it's contents, the strange plumbing and septic tank, but don't reveal too much. " - Reddit user ProfDoctor404

INTERIOR

The cabin itself is one story high, with a bedroom, a bathroom, a living room, a few closets, and a kitchen. The whole building is constructed of wood with a faux log-cabin exterior. It is connected to the local power grid and is heated by a large, field-stone chimney.

The Ring of labeled keys from Baughman’s apartment fits in the lock. Even a cursory inspection reveals that no one has been here for a while FORENSICS 40% = at least two months. The cabin interior is quiet and there are more than a few cobwebs. Aside from second-hand furniture and a rustic décor there are two items of interest: a footlocker and the plumbing.

UNDER BED

Baughman’s Vietnam-era metal 5.1 The Footlocker is stowed under his bed. This is where he kept mementos from his years with Delta Green. Atop the contents is a -- HANDOUT B - Sealed envelope marked with a triangle in green ink. The envelope holds a Unknown (see HANDOUT B, page 48)

The Agents should know that the locker contents are sensitive, classified DG material, and is more revealing and strange than anything they've seen from The Group in the past.

PLUMBING

Inspecting the cabin’s plumbing finds that none of the pipes lead to 5.3 The Septic Tank. They once did, but all have been disconnected for no discernible reason.

The players may well notice the oddness of having a functioning outhouse at a cabin that has a septic tank and running water. If they don’t, point it out to any Agent with INT 14 or with 20% in a skill such as Craft (Plumbing) or Craft (Construction). Listening at either of the inspection pipes that rise from the tank reveals nothing.

EXTERIOR

Water is drawn by an old electrical pump attached to a well.

Behind the building stand an Outhouse and a Shed. Studying the outhouse with Forensics 40% or better finds that it was last used a couple of months ago.

The Shed holds an assortment of tools and 20 one-gallon cans of gasoline, all full.

10 yards away from the house, near the edge of the woods, the hatch for a Septic Tank can be spotted in a shallow pit, not buried as would be expected.

Earth piled around indicates it’s stood exposed for years. The septic tank’s entrance hatch is uncovered and is padlocked from the outside (an unusual step; the key is another from Baughman’s Ring of labeled keys ) but the handle and hinge are well oiled. It won’t be obvious unless the Agents unearth more of the tank, but in fact there are two hatches, one still buried.

The septic tank is far too large for the cabin.

 

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(DEX 11) S.A. Cornwell (Reading/manip people)(Agent Tubbs)

An FBI agent who’s expert at reading and manipulating people.

Bonus skills: Criminology, Dodge, HUMINT, Law, Melee Weapons, Occult, Persuade, Psychotherapy.

Traumatic background: hard experience, with bonuses to Alertness, Drive, Forensics, and Occult.

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A retired special operator with extensive combat experience (probably from a force like the U.S. Army Rangers), now working as a security contractor.

Bonus skills: Dodge (twice), First Aid, Foreign Language (Arabic), Foreign Language (Pashto), Foreign Language (Urdu), Persuade, Stealth.

Traumatic background: extreme violence.

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