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A frequent patron of The Laughing Den. She's a nun of a church and one of the corrupted feeders of her home town. She has enough sanity left within her to make her a dangerous being. 

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Shiloh's Construct

• Armor Class: 15

• Speed: 40ft

• Saving Throws: DEX +3, CON +4

• Damage Immunities. poison.

• Condition Immunities. charmed, exhaustion, poisoned.

• Senses. darkvision 60 ft., passive Perception 14

• Vigilant. The defender can’t be surprised.

Actions

• Force-Empowered Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target you can see. Hit: 1d8+2 force damage.

• Repair (3/Day). The magical mechanisms inside the defender restore 2d8+2 hit points to itself or to one construct or object within 5 feet of it.

Reaction

• Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Hit Points:

21
/
Special
Current:
21
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The council that rules over Risla. They work together to discuss political, economic, and more for the country. As representatives of the country they also maintain relationships with other leaders.

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Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”

The warlord hissed in fury, and his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced toward the chieftain. In a moment the song of steel was over.

Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.

“But forty will.”

Elven culture began on the distant continent of Xen’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated to Khorvaire over the years and have integrated with the cultures of the Five Nations.

As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people are too mired in the past, and need to find a way forward?

Elves of Aerenal

Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields godlike power and has protected your island home for thousands of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could achieve this immortality.

The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors? Or are you an exile, banished from your homeland for some crime against the Undying Court?

As one of the Aereni, think about your history. What is your family known for, and how can you prove yourself to be a master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?

Ability Score Increase

Your Intelligence score increases by 1.

Aereni Elf

An Aereni elf can choose one skill or tool proficiency. Your proficiency bonus is doubled for any ability check you make that uses this chosen proficiency.

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Extra Language

You can speak, read, and write one extra language of your choice.

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Features gained through means of training, blessings, studies, and more

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Instigator
Chef

Your son, the last thing you have is gone. All that remains are pieces of clay fragments from the destruction. However, that's all that remains. You know that with those fragments should have been the core.

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These gauntlets are heavy, and built from an unrecognizable, unknown metal. The inside of them feel soft, and are very comfortable; it seems that they are lined in wool from within. The knuckles are bulky, with intentionally big bumps on them which can pack a punch.

When worn, your Strength Ability score is set to 18 and cannot be added onto. When you are unarmed you can use your gauntlets as weapons, which count as an unarmed strike. On a hit against a creature, you deal 3d10 bludgeoning damage. When you land a critical hit, you may add a 1d10 to your damage total (4d10).

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The only known time where Unknown left the Wolf Islands. They came in a time of need as those from Kawit had sought after the area for the magic of the Wolf Islands. The Guardian took care of the invaders alongside allies of Yeezla

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