The Heroes

Jia-rhaz Xil'myriin is a half-drow blade  dancer hailing from the Drow city of Veldor'dhun located near Arrapha in the Kingdom of Amarak. She has spent the last 15 years or so traveling across Eressea before meeting up with the party in Crosswater.

Through the usage of Mask of Many Faces, Jia often takes on alternate forms on her travels. Some of her most common cover identities include:

Lexa

Alexandra "Lexa" Tzahr (Tiefling)

Kensia

Kensia Anzara (Human)

Salandra (Half-elf)

Kallisto

Andromache (Triton)

Vystra (Dwarf)

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He is a young Tiefling who prefers to obscure most of his background. It is not to say that his life has been hugely harder than most Tieflings, but that’s not saying much. The particular Tiefling clan/troop that he comes from were rather like gypsies who traveled as the impulse strikes and entertained yokels and traded exotic goods in mostly small villages and towns  ignored by great merchants southeast and southwest of Aquileia.
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Damaris Spindrift, Commander of the Cerulean Army and Champion of Poseidon's Vanguard, is a triton from the Kingdom of Coralan. She is daughter of Deimos and Malantha

ALIASES:

Maggie the Dragon (in the Pits in Kirkwall)

Hagfish, in the Feywild

Darkness Breaker to the Orcs

General Damaris Spindrift, Commander of the Cerulean Army and Champion of Poseidon’s Vanguard


Damaris Spindrift is the only daughter of General Deimos and Cmdr Malanthe Spindrift in Coralan. As is tradition, the oldest/only child pursues the family vocation, and Damaris was groomed her entire life to be a warrior, rising through the ranks with the understanding that one day she would inherit her father's rank. Everything changed house Akheilos staged a coup, deposing the House of Anemora from the throne in a single bloody banquet in the palace in Riefafa, below the Great Reef. 

Damaris and her father were at the banquet and defended the Anemora royal family to the last. Damaris's last memory of the palace is of falling, mortally wounded, and seeing the King take a trident to the chest. When she wakes up, she is on Skelliwick, A local fisherman had found her washed up on shore, unconscious, and brought her to the local healer woman. The healer woman and her daughter bring Damaris to health. Mara stays in the village doing odd jobs and mourning until she regains her strength enough to leave. She decides to go find work more in line with her skills, and perhaps get farther away from the Coralan kingdom in case the usurpers come looking for survivors. However unlikely that might be. 

She falls in with a white dragonborn, an elf, a half elf, and a tiefling, and starts a new adventure. 


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Taulius Arelius is a wood elf druid descended from the Celadrin House of elves. Growing up in the Valorian Empire, his family life was relatively itinerant, traveling among the larger inner cities of the empire. He grew up outside the confines of the Elvish region as his father, Maratus Kultainen, also known as Animus Arelius, was an itinerant enchanter, serving the high born members of the empire on his travels. His family was never well to do. While his father had talent, and had a way with people, he was also obsessed with regaining the cultural artifacts and histories from the early times before the Rifts were opened. What relics remained and were not lost to the mysteries of time could be found in the treasuries of the noble houses of Valoria, and even they were few and far between. All these things together drove Taulius’s father to wander from town to town and city to city. His desire to be in the good graces of the noblemen also drove his decision to name Taulius according to the language of the empire, though secretly, he gave him an elven name which Taulius held closely to his heart, believing it to be an omen of his destiny. 

As Taulius grew, saw more of the world, and specifically more of the cities and nobleman, he grew increasingly disgusted. He agreed with his father wholeheartedly that the cultural heritage of the elves needed to be recovered, but he felt his ancestral yearnings for the woods and wilderness. The call of nature and older, more natural times was heavy upon him. Late one evening, in his 82nd year, after an argument with his father, he gathered his belongings together and left. He loved his Father, but could no longer bear to live in the cities, and pander to the whims and caprices of the courtiers.

His sister Veria was 16 when he left. 

He struck out towards the Cloakwood, eventually running across a druid named Ibis Athenacius. Taulius discovered that he was once a noble son of a lord of Valoria, but did not wish to grow up to inherit his father’s title. He ran away from home as a youth and began learning of the woods, beasts, trees and plants. Now in his early 60’s, Athenacius was well versed in the druidic arts, and sensing a kindred spirit, took young Taulius under his wing. Together they roamed the woods and heaths until tragically, Athenacius was killed by an Owl bear. Taulius was distracted while on watch and wondered away from camp. While he was gone, the owl bear attacked Ibis and killed him.

Taulius buried his friend, and found a large red feather from the Owlbear, and his mentor’s family crest which he had kept always around his neck on a string. It was a circular metal medallion with an owl on one side, and the face of a warrior goddess wearing a helm on the other. Somehow trusting that despite his grief, that this fate was for his good, tied the feather to a string, and follows it wherever the wind takes him.

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Toura is a Stone Crow woman who was captured and enslaved by the Frostwolf tribe. She was gifted to Klun'Ragthroknaar after the Battle of the Maw. Despite being given her freedom by the party she has vowed to stay with them until her life debt has been paid. 

May the stars carry your sadness away,
May the flowers fill your heart with beauty,
May hope forever wipe away your tears.
And, above all, may the silence make you strong!

— Traditional orcish song
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The World

Of course I love my father. Without him, whom would I have to strive against?


Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if they are found guilty they are dispatched to Malbolge to endure years of torment. That Glasya is both prison warden and the Nine Hells’ most notorious criminal is evidence that in the infernal realms, crime pays as long as you avoid being convicted.

Of all the Lords of the Nine, Glasya is the most unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against overwhelming odds with an audacious plan attract her attention and could win her respect and patronage.

The reason behind Glasya’s rise to lordship is the subject of much whispered debate in the Nine Hells. It is generally known that Asmodeus presented Glasya to the Lords of the Nine as his daughter, and she toured the Nine Hells on his behalf. While doing so, she put her own plans into motion, much to the surprise of the other archdevils. Even before Glasya assumed the rulership of Malbolge, she established the Hells’ first organized crime syndicate, using her followers to purchase souls on her behalf while paying for them with what amounted to worthless coin.

Was it Asmodeus’s intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully defy her father? Was Glasya’s rise to power an unforeseen benefit of her machinations, or is it a great embarrassment to Asmodeus? Likely only the two of them know the truth.

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