1. Organizations

Warning Guild

Intelligence Agency

The Warning Guild is administered by members of House Medani, and it reports to the Medani patriarch and his council quarterly with financial reports and news of particular interest to the house leadership. Members of the Warning Guild do not gather information in the same manner as a Phiarlan agent, a Thuranni operative, or even a Ghallanda barkeep. Rather, they piece together a map of the subtle plots threading Khorvaire by keeping those plots from coming to pass. Only when Aurum agents are revealed within the Brelish court can the chain of orders and intrigue that brought them there be carefully unraveled. When an assassination attempt against a Cannith seneschal is prevented, it unlocks layers of scheming that would otherwise never come to light.

The Warning Guild provides certification and contract employment for bodyguards, inquisitives, and sentries across Khorvaire, though the bulk of its work is in the larger cities. Bodyguards in Khorvaire can be hired from any number of sources, but those of the Warning Guild are not hired primarily for their muscle or skill with a blade. Rather, House Medani specializes in anticipating attacks and preventing them before strength and steel are ever needed.

The guild has enclaves throughout the Five Nations, but they are always small and unmarked. If a potential guild member can’t find the place on her own, that doesn’t bode well for her future in that line of work.


Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract employment for bodyguards, inquisitives, and sentries across Khorvaire. The guild emphasizes the use of logic, perception, and deduction to assemble fragments of evidence into a recognizable whole. Its inquisitives are often called upon to solve mysteries that baffle local law enforcement.

All characters that are members of this organization.