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Welcome to the Ancient Greek inspired realm of Thylea, where the Gods walk amongst the people. Five hundred years ago, the legendary dragonlords  forged an unbreakable oath of peace with The Ancient Titans that brought an end to the war. Now, with mere months remaining of that golden age, the Oracle Versi predicts the world’s ruin, with only a group of fated individuals standing in it’s way. 

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The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.

 Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.

Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

The Rest


Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom

The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

Narsus is the lost brother of Kyrah, Pythor, and Vallus. They rarely speak of him, because he is self-absorbed and selfish—obsessed with the incomparable beauty that he attained.


His symbol is a Ivory mask with sapphire eyes.


Earning and Losing Piety

You increase your piety score to Narsus when you expand the god’s influence in the world in a concrete way through acts such as these:

  • Finding, collecting, and wearing  new apparel, jewelry, make-up and other cosmetics to make yourself more attractive

  • Creating a piece of beautiful art, preferably of yourself

  • Refining the world around you to render it more beautiful, such as cleaning up a beggar, refurbishing a rundown or abandoned building, or removing hefty amounts of trash and litter.

  • Going out of your way to preserve your self image or piece of art

Your piety score to Narsus decreases if you diminish Narsus’ influence in the world, contradict his ideals, or make him look ridiculous or ineffectual through acts such as these:

  • Willingly allowing yourself to be dirtied, disfigured, or otherwise uglied

  • Defacing art that depicts beauty

  • Putting the beauty of yourself or another creature above that of Narsus


Piety Needed

Narsus' Devotee

Piety 3+ 

Narsus' Votary

Piety 10+ 

Narsus' Disciple

Piety 25+ 

Champion of Beauty
Piety 50+

This island was the ancient capital of the Gygan Empire that once dominated much of Thylea. The Gyganwere already in decline when the Dragonlords arrived, but most of those that remained were wiped out in the First War. The Gygan communities and forts on Yonder were razed by the Dragonlords in the last days of the struggle. Two buildings have been mostly reconstructed by the Order and the gygans. One is a small tower close to the cove that allows landfall. The other is a magnificent library near the center of the island. The rest of the island is covered in ruins from the ancient gygan civilization. There are a half-dozen sites that show broken marble pillars and slabs of concrete, some of which are partially charred by dragon fire.

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure.

While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.

Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.

Born of the Wild

Satyrs have the lower body of a goat and the upper body of an elf. A pair of goat-like horns sprout from their foreheads. These horns can range from small spikes to huge horns worthy of a mountain goat. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. In addition to a full head of hair, satyrs grow fur on their arms, legs, and torsos. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms. Thick fur covers their bodies from the waist down, shorter at the waist and longer below the knees. Some satyrs grow less fur, and many choose to carefully shave the hair from their arms and body. They can have brown, black, blonde, red, grey, or white hair. Their skin color ranges from dark to pale

Embracing Life

Most satyrs believe that the other peoples of Theros are woefully burdened with the plague of seriousness. Satyrs scoff at the efforts of polis-builders with their laws and right angles, and they poke fun at philosophers with their endless theories and interminable discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3 for more details on the satyr homeland, the Skola Vale.

The Art of the Revel

The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, and—most importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.  Satyrs are in tune with their emotions to a degree that can be disturbing to other races. They want to experience everything: happiness, sadness, love, rage, etc. The only thing they avoid is boredom. They love music, wine, and dancing. They also enjoy an interest in carnal pleasures, and they are not afraid to share a bed with any of the other intelligent races.

Music Lovers

Satyrs love to listen to music. They will happily spend long stretches of time both playing and composing new music. They are known to travel great distances to hear new songs, instruments, and poetry.

Satyrs in Thylea

Satyrs don’t have the same strained relationship with the civilized races of Thylea that the centaurs do. Satyrs can be found in many towns and villages throughout Thylea, as well as the great city of Mytros. They are attracted to the abundance of experiences that civilization provides: the food, the wine, and most especially the music. The civilized races of Thylea are suspicious of satyrs, for there are many stories of satyrs seducing and corrupting both the old and the young alike.

Satyr Names

Satyrs have names that they draw from legends and myths—and from the powers that rule over the Feywild.
Male Names: Adrastos, Aeolus, Brontes, Castor, Cephalus, Glaucus, Helios, Iacchus, Kreios, Lycus, Melanthios, Okeanos, and Proteus.
Female Names: Acantha, Astraea, Briseis, Clio, Erato, Harmonia, Ianthe, Jocasta, Melete, Phaedra, Phoebe, Selene, and Tethys.

Very Odd Indeed

Satyrs are known for their eccentricities. Some people spend too much time worrying over why satyrs behave as they do. But satyrs themselves simply are as they are, feeling no need to understand what drives them, much less explain it to others. T

"That black patch of sky ... don't stare at it for too long.

There was once a beautiful wheel of stars there, but they were swallowed by the ravening mouth of the Dreamer.  You can see her just below, cresting the horizon.  She sleepwalks through all the sky, harvesting the other stars one by one, in preparation for the Great Feast at the end of time.

There have always been two kinds of sailors in Thylea.  Some who grow old and wise, and some who sail towards the Dreamer.  I would not advise going that way, unless we have no other choice."

Dourin was the oathsworn of Baetellus. His tomb was found in The Necropolis of Telamok, originally buried under a rockfall but excavated by The Heroes of Thylea.

Inside the tomb, the walls were intricately carved, in geometric patterns of a classic style. The murals depicted Dourinos a dragon, followed by an image of the same man mourning at the side of his fallen dragon as a storm raged overhead. They are then followed by murals of the man journeying across lands and through tunnels and caverns. He wished to find a way to traverse Thylea underground, as a way to avoid Sydon's gaze.

At the center of the room lay a stone sarcophagus with an ancient double-bladed axe lying atop. The inscription on the sarcophagus simply reads “Dourin Kobalos, master of sky and earth, one day to return to us”

More Info

Modificado recientemente

(S28) Past and Present Crimes
Charalampos Koundourakis
(S24) The Winners Depart
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(S21) Liberating the Minotaurs
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(S22) The Great Games Begin
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(S23) We are the Champions
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Thylean Calendar
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The Creation of the Fey races
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The War of the Titans
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The Story so far
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Modificado recientemente

Thylean Calendar
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The Story so far
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Secrets and Myths
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Charalampos Koundourakis
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Map of The Ultros
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The Underworld's Touch
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