Danger lurks around every corner. Witches hide in the forest, waiting for children to stray from the path. Hyper-intelligent raccoons threaten to take over the planet. Children move to a new school where nobody wants to be their friend. The humans can't save themselves! They don't even notice the danger!

It's a good thing they have magical kitties.

How to Play

When your kitty tries to do something tricky or dangerous, you will be asked to make a check. Your game master (GM) will tell you which attribute—Cute, Cunning, or Fierce—is that one you will roll for. (Don't remember what the attributes do? Read Creating Your Kitty!) The number you have in that Attribute is the number of dice you start with. This is called your dice pool.  If your kitty is using a Talent, you can add an additional die to your dice pool. If your kitty is using a Magical Power, you can add two more dice to your dice pool, but you can only do this once per scene. You may also get a die for a success bonus, or lose a die for each injury you have. If your total dice in a pool is zero, you can't roll the dice.

The difficulty of the check ranges from 3 to 6. The higher the number, the tougher the check. 

Once you have all of your dice and know the difficulty, it's time to roll your dice. Roll them all at once. Each die that gets a number equal to or higher than the difficulty counts as a success. If you rolled no successes, your kitty fails at the task. If it at least one die was a success, your kitty Succeeds. The more successes you roll, the better your kitty does!

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Making your kitty is like making up a character in a story. You decide what he or she looks like, what they like to do or don't like to do, and their personality. Part of creating your kitty is also assigning certain numbers used in the game's rules.

First you have to decide on your kitty's name. This could be a name their human uses, or another name that magical kitties call them, or both.  Then decide what your kitty looks like. Think about different colors and cat breeds.

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Spotlights

The river is deceptively placid as it wends its way through River City. Crossed by the Montgomery Bridge, it's just over five hundred feet wide. Fishing boats, slow-moving barges, and even small river yachts all travel on its murky, blue-brown waters.

No one is sure where the name originates, but local historians believe that there were a large number of wildcats living in the region before it became more settled.

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Richard is a bit more reserved and practical than his husband Daniel Troy-Stevens. He values family and tradition, and is proud of his heritage as part of the Troy familyHe's a loving and devoted husband to Daniel, who is the love of his life and he has a strong bond with him. But lately the Stone Circle Restaurant seems to come first. His strong desire for success, can lead him to be quite ruthless in order to achieve his goals and protect his interests. He's loyal to his family and friends but can be less empathetic to others.

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Witches are humans, both men and women, who have learned the magic of charms, potions, and hexes. Some witches are good, some are wicked, and others fall somewhere in between. Witches already know about magic, so Magical Kitties don't hide their powers from them. But kitties seeking their aid will usually find there's a price to be paid.

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Most of the images used in this campaign were created using Midjourney.

The following pieces used in the campaign were created by the artists of Magical Kitties Save the Day, Ekaterina Kazartseva and Anthony Cournoyer:

Campaign header by Ekatrina Kazartseva.
Campaign sidebar by Anthony Cournoyer.
Mouse by Ekatrina Kazartseva.
How To Play by Anthony Cournoyer.
Rival by Ekatrina Kazartseva.