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The Quiet of Unduar, The Silent Pall, Hollow Lands, there are many terms for the deadening of magic that occurs within the geographic area roughly analogous with the region of Unduar. Within these realms magic seems to twist and drain its users of life. Spellcasters find their abilities tainted by a profound absence, a disconcerting nothingness that interferes with the powers of the arcane, and the forces of faith in equal measure. Those whom fail to heed this sensation are quick discover that magical invocations take a rapid toll on their being.

Scholars debate the origins of the Quiet, with legends about its cause varying wildly. A popular story describes the curse of a nameless god, as it spat its dying words against the heroes of the Hith. What is known, is that the affected region is like a tremendous cloud, waxing and waning over the course of years.  Those whom study the Quiet exclusively fear that the affected region is gradually expanding.

Quiet areas drain the vitality creatures when they attempt magical feats or use magical items. Such areas lack something essential to the existence of magic, and are magical effects are often disturbingly malformed. Healing leaves scars, spells seem unstable, summoned creatures are sickly, and transformations and enchantments are physically or mentally agonizing.  All spellcasting leaves the caster with a sense of foreboding dread.

Within the quiet..

  • A creature that casts a spell or activates a magic item to cast a spell, suffers one level of Exhaustion per spell level of the spell cast. This Exhaustion ignores any immunity, and cannot be removed through magic.
  • A creature suffers one level of exhaustion for each magic item they keep attuned. This Exhaustion can be immediately reduced or removed entirely by breaking attunements.

Some vanishingly rare areas seem to have resistance to the Quiet. Within such combined areas each spell and magical effect activated drains only one level of Exhaustion regardless of spell level, and Exhaustion caused by attunement is removed while the creature remains within.

Potions function normally, and do not cause Exhaustion even if they create a spell effect. however the effect of such potions may be warped as with other magics within the quiet.

Artifacts and the powers of deities also function normally within the quiet.