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Unduar is a region controlled by numerous kingdoms tied together by treaties and familial alliances. The land is bountiful, but burdened by a deadening of magic known as ‘The Quiet’.  The kingdoms of Unduar are known for their outstanding knowledge of Alchemy, Fine Arts, and Metalwork, as well as their respect for courtly traditions and decorum. The Dyadic faith holds great sway in the region, serving as the primary religion among the Unduar Kingdoms. Within Unduar martial prowess is held in esteem, and this is often reflected in the knightage and soldiery.
 
The people of Unduar typically live simple, mundane lives, though local scholars steadily advance the native traditions of alchemy and metalworking. Life in unduar strongly resembles medieval europe. They typically have an abundance of metals to draw on for trade, enough farmland to feed the people in good years, and enough surplus of metals to trade for food, textiles, and magic services outside their realm. Unduar is known for its skilled blacksmiths.

The kingdoms of Unduar are officially bound together under one banner, with each kingdom swearing allegiance to the High Crown. Ostensibly, they form a unified power. However the role of the High Crown in governance is marginalized, taking on an almost purely ceremonial role. In truth, power is held by a few large kingdoms which court tribute from their smaller neighbors. Borders and allegiances can shift rapidly within the region.

Defense of the northern borders and defeat of vicious beasts is held in esteem among the martial traditions of Unduar. The absence of magic makes strange beasts and the unknown all the more terrifying.
 
The few places where magic functions within the realm are often the location of holy sites and temples, even in these places the blessings of the gods can be warped by the regions malaise, causing unpredictable side effects when invoked. 
 
Unduar has a martial tradition of  peacetime warriors whom are well educated and expected to be socially refined.
These are typically
 
Unduar nobles are known for their 'courtly speech' which is considered both formal and polite among the aristocracy. [This is typically represented by early modern (Shakespearean) english form: Thee, thou, thine, etc.]
 
Clerics: [All, usually cloistered within sanctified temples]
Fighters: [Battle Masters, Cavaliers, and Bannerets (Purple Dragon Knight)]
Paladins: [Crown, Vengeance, and Devotion]
Monks: [Kensei ("Sword Saints")]
  • This is a highly regarded fighting tradition generally reserved for the nobility. Different traditions involve the use of differing weapons and feats.
  • There are a few lineages considered to be 'styles' that have distinct traits when practiced
    • Whip and Dart, with
    • Karsk Tradition
      • Longsword and Longbow
      •  
    •  
Rogues: [All but Arcane Tricksters]
Druid: [Rare]
Sorcerer: [Rare]
Warlock: [Rare]
Wizard: [Rare]
 
Unduar Regional Instruments:
Ghandol - Mmouth organ, resembling a Sheng
Cith - Plucked instrument identical to Zithers 
Vanel - Bowed Lyre similar to a Crwth
Dracorn - Curved horn similar to the Serpent
Whend - Wind instrument much like a Pibgorn
 
Unduar Common Races:
Humans
Dragonborn
Kobold
 
Unduar Kingdoms:
Luca